The franchise is also now coming to mobile devices.
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Valorant, the team vs. team game that isn't Counter-Strike, just surpassed 14 million active players in its first year of availability. Riot Games announced that "an average of more than 14 million PC players from around the world log on each month to play." This game originally launched exactly one year ago today on June 2, 2020.

In an effort to reach even more people, Riot says that they are preparing to expand into the mobile market. To that end, they just announced Valorant Mobile. Details about this mobile experience have not yet been shared.

Within less than a year after VALORANT’s 2020 debut, Riot also launched the VALORANT Champions Tour to support the game’s growing competitive scene. The VALORANT Champions Tour (VCT) is a year-long, global esports circuit featuring three levels of competition: Challengers, Masters, and Champions. The second major event of the 2021 Champions Tour and VALORANT’s first international tournament, VCT: Masters Stage 2, culminated this past week in Reykjavík, Iceland. According to initial reports, the final match between Sentinels and Fnatic garnered more than one million concurrent viewers, and an average minute audience of over eight hundred thousand.

In honor of VALORANT’s year-one milestone, Riot will host a month-long celebration for VALORANT players and fans, gifting members of the community in-game rewards and initiatives. Throughout the month of June, the VALORANT community will receive commemorative digital swag, including a redeemable player card and a free event pass, to mark the occasion.

VALORANT is a free-to-play game of precise skill, high stakes, lethal gameplay, and clutch moments. VALORANT pits two teams of five players against each other to win a round-based, attackers vs defenders, best-of-24-rounds gunfight. High-fidelity gameplay and maintaining competitive integrity matter most in VALORANT, so Riot Games invested in an unprecedented, best-in-class technical back-end to support the game, including: dedicated 128-tick servers for all global players, for free; a custom-built netcode in pursuit of precise hit registration; server authoritative game architecture and proprietary anti-cheat prevention and detection from day one.