A new map and components coming soon.
Star Wars Squadrons - Fostar Haven

As part of its planned November 25 update, Star Wars: Squadrons will add in some fresh content for players to enjoy. Part of this new content includes the usual fixes, balancing changes, and various tuning. The major part of this update will be new content such as a brand new map called Fostar Haven.

This new multiplayer map is a "fan-favorite location" from the game's single-player story. It is Fostar Haven from the game's first prologue mission. This map will be added to Fleet Battles and the game's Dogfight mode.

Set in a remote, lawless area of space under the light of twin stars, this map has been updated from its story mode counterpart to provide a new experience that should fit well with the other six maps. In the Prologue of Squadrons, which is set at the height of the Galactic Civil War, Fostar Haven was an isolated trading station that welcomed smugglers and pirates. Helix Squadron was sent there to search the cargo docks for Alderaanian refugees.

Now, four years later, the denizens of Fostar Haven have made a few upgrades to their station, trusting neither the Empire nor the New Republic. You'll have the chance to weave through the crowded dockyards or take the fight to open space.
In addition to the new map are the addition of new components. Word on what those components are can be found below in the quote.

There is also a little word on what is coming in the December 4.0 update for the game. There will be the usual bug fixes and other changes. However, the big draw for December will be the addition of two new starfighters. There will be a new entry for the New Republic along with the Galactic Empire. These new ships are the B-wing for the New Republic and the TIE defender for the Empire.

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Custom matches are also seemingly coming in the December update. These will allow for one to five players per side across two teams to play on any of the maps in either Dogfight or Fleet Battles. There will be some restrictions and modifiers that players will be able to set up to their liking. Some of these modifiers include things like hull/shield/damage modifiers, changing the health of capital ships, restricting certain starfighters, and more.

New Components

With this first update will come four new components. For Fighters and Bombers, you’ll be able to use the Boost Extension Kit, a component that, when used, gives your starfighter a full boost. It’ll then recharge over time and can be used again. This will help these starfighters be able to change the pace of the battle in a new way, such as by giving them the ability to change the tide of dogfights or to get out of engagements with flagships if used wisely.

Next, we’re giving Interceptors and Fighters a way to provide more assistance against capital ships and flagships (or, with a steady hand, against starfighters, too). They’ll be getting the Ion Rockets, not unlike the Barrage Rockets they currently have. These will be great for hit-and-run attacks to strip enemy shields. These rockets move at half the speed of standard rockets, but they can be used at the same time as other components, including their non-ion counterparts. Time them well for the best results.

Bombers and Fighters (the latter with half the ammo count) will also be receiving the Prototype Piercing Torpedoes, providing these two ships with a new tactic for taking on capital ships. Though these torpedoes do less overall damage than others of their class, they have the ability to bypass capital ship and flagship shields, making them very well-suited for striking enemy flagship subsystems before shields have been taken down.

And of course, we couldn’t forget the U-wing and TIE reaper. They’ll be getting a new way to support their allies when taking on enemy capital ships and flagships with the Anti-Material Rocket Turret. Though this turret doesn’t target enemy starfighters, it’s very well poised to take on flagship subsystems, capital ships, and even turrets and other deployables from enemy support ships.