Beat Saber Studio Acquired by Oculus

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  • Beat Saber Studio Acquired by Oculus

    The devs behind one of the most popular VR titles is now with Oculus.
    Beat Saber

    When you think of popular VR titles, Beat Saber is probably one of the few titles that constantly comes to mind. Whether you have VR on the PC, Oculus devices, HTC devices, the Index, or PlayStation VR, Beat Saber is just one of those "must try" titles that you kind of suggest everyone tries.

    The success of Beat Saber has not gone unnoticed by Oculus Studios. Today, they announced that they have picked up Beat Games, the studio behind Beat Saber. Beat Games will serve as an independently operated studio in Prague. They will continue "to create new ways for people to experience music and VR gaming."

    You shouldn't have anything to worry about if you're a Beat Saber fan on non-Oculus platforms. Beat Games will reportedly continue to ship content and updates for Beat Saber across all currently supported platforms. Today's announcement even answers some of the more pressing fan questions.

    You can find that complete Q&A portion below.

    What about 360° Levels mode? And more music? And all the other stuff you’ve talked about doing?
    Beat Games is still shipping 360° Levels mode in December, and more music is coming this year, too!

    Do you plan to acquire other studios? What else are you doing to accelerate VR?
    We’re exploring many ways to accelerate VR, and we think next year is going to be an incredible one of VR game launches and announcements. We are thrilled to have Beat Games join our team. This is just the beginning.

    Why Beat Games?
    Beat Games is a strong team with proven potential across VR, games, and music. With the resources and know-how that we can offer, Beat Games will be able to accelerate, adding more music and more exciting features to Beat Saber as well as bringing the game to more people.

    There’s a long history of indie studios joining larger companies and being ruined. How are you going to avoid that?
    I’ve been in the industry for a while and have seen that firsthand. However, I’ve also seen and been a part of some incredible success stories. The story we aim to prove over time is this: An indie studio joins forces with some like-minded allies, and together they find a way to push VR to new heights.

    What does this mean for the modding community?
    We understand and appreciate the value that modding brings to Beat Saber when done so legally and within our policies. We’re going to do our best to preserve the value that mods bring to the Beat Saber player base. As a reminder, our most recent policy updates give more clarity to how developer mode is intended to be used, such as helping developers build their apps or for enthusiasts to explore new concepts. It is not intended for engaging in piracy or illicit modding, including mods that infringe on third-party IP rights or contain malicious code.

    Are you going to be slowing down updates for non-Oculus platforms and prioritizing development for Oculus?
    No, Beat Games will continue to ship content and updates for Beat Saber at the same time across all currently supported platforms.

    Does this mean Beat Games will no longer be independent?
    The Beat Games team will operate the same way they have to date as an independent studio, and they’ll continue to work on Beat Saber across all currently supported platforms.

    • Shawn Zipay
      #1
      Shawn Zipay commented
      Editing a comment
      Btw, I think this is fucking terrible, even as a Rift owner. I hate how Facebook is trying to turn VR into a walled garden when they should be embracing openness and actually trying to further the industry. I'm very much against acquisitions like this and the 'threat' of future acquisitions to come.
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