Seems fair.
Also, it needs to be said that a parsec is a unit of length, not of time. I blame this common misconception on that damned Star Wars all the kids like these days.
Making the jump from claustrophobic atomic bomb shelter to even more claustrophobic space shuttle, 60 Parsecs! follows a diverse cast of characters who have no business being in space, let alone piloting a shuttle, as they try to find a new home for humanity because - SPOILER ALERT - nukes + Earth = bad news. Choose your hapless captain, delve into their history, and forge relationships with your crew (or sock puppet) as you try to put together what happened on Earth and what your future holds - likely death, if we’re being perfectly honest.
In 60 Parsecs!, dying is fun. Did a brainslug hitch a ride on the captain, making them toss everyone out the airlock? Or did the infamous swinging aliens of Omicron-7 weigh your shuttle down, pulling it into the gravity of a dying star? Drawing upon roguelite sensibilities, 60 Parsecs! offers up a non-linear narrative that ensures every adventure (and hilariously macabre death) is unique, making for replayability that’s - and we’re so sorry for this one - out of this world!
That’s not all, though. 60 Parsecs! also introduces a brand-new crafting system, allowing enterprising captains to restock their essentials using junk they scavenge on outbound expeditions. Will you defy the odds and help forge a future for humanity? Or will you succumb to any number of indescribable space horrors, just waiting to turn you into unremarkable particles floating in the vacuum of space?
In 60 Parsecs!, dying is fun. Did a brainslug hitch a ride on the captain, making them toss everyone out the airlock? Or did the infamous swinging aliens of Omicron-7 weigh your shuttle down, pulling it into the gravity of a dying star? Drawing upon roguelite sensibilities, 60 Parsecs! offers up a non-linear narrative that ensures every adventure (and hilariously macabre death) is unique, making for replayability that’s - and we’re so sorry for this one - out of this world!
That’s not all, though. 60 Parsecs! also introduces a brand-new crafting system, allowing enterprising captains to restock their essentials using junk they scavenge on outbound expeditions. Will you defy the odds and help forge a future for humanity? Or will you succumb to any number of indescribable space horrors, just waiting to turn you into unremarkable particles floating in the vacuum of space?
Well that sounds like a rip-roaring good time, no? If it does, you too can pick up 60 Parsecs! via Steam on September 18, 2018. Other platforms will be announced in "THE FUTURE" according to this press release. At release, it will cost you just $14.99 (USD).
Apparently this is a thing in discussion for quite some time.
Anyway, Robot Gentlemen looks like they're changing the graphics for 60 Parsecs. I was expecting goofy 3D graphics for the 60 seconds section, but apparently they did part 3D and part 2D for better consistency.