GRIP
When I think of weird futuristic cars that can drive upside down as well as they can when right-side up, I think of parkour. I think of people traversing their environment in unusual ways. That's my story and I'm sticking to it.

Fortunately for you, the developer of GRIP, Caged Element Inc., feel the same way. Which is why they're introducing a new "Carkour" mode this Fall.
Releasing in fall 2018, GRIP will feature, among other modes, 19 challenging ‘Carkour’ maps in which players are challenged to master a series of increasingly mind-bending stunt courses. Eighteen maps are Point-to-Point, culminating in a final, ‘open’ map – a playground of jumps, twist and turns packed full of collectibles.

From the short, sharp, shock of the Easy (Airtime, Speed, Squiggly, Tubes, Upsy Downsy) and Normal (Live Jump, Scoops, Slide) courses to the more demanding Hard (Angles, Endurance, Rainbow Road) and Nightmare (Half Tubes, Loop Gap) runs, there’s something to challenge everyone irrespective of skill level. Carkour Mode is the perfect tonic for those looking to concentrate on fine-tuning their timing, speed, and spatial awareness before heading back into Campaign or multi-player modes.

Stunt courses in a racing game? Unheard of! Actually that sounds pretty neat. For those that don't know, GRIP pulls its inspiration from the old Rollcage games on the PlayStation. They were a lot of fun and from what little I played of GRIP, it feels like a natural progression from those games.

Enjoy these new screenshots and trailer before reading up a bit more on the game. GRIP will be released on the PlayStation 4, Xbox One, Nintendo Switch, and PC later this Fall. You can play GRIP right now through Steam Early Access for $19.99 (USD).



Click image for larger version

Name:	GRIP_Carkour_Screenshot_1.jpg
Views:	1
Size:	195.1 KB
ID:	3487361Click image for larger version

Name:	GRIP_Carkour_Screenshot_2.jpg
Views:	1
Size:	389.1 KB
ID:	3487362Click image for larger version

Name:	GRIP_Carkour_Screenshot_3.jpg
Views:	1
Size:	172.2 KB
ID:	3487363Click image for larger version

Name:	GRIP_Carkour_Screenshot_4.jpg
Views:	1
Size:	269.4 KB
ID:	3487364Click image for larger version

Name:	GRIP_Carkour_Screenshot_5.jpg
Views:	1
Size:	224.6 KB
ID:	3487365

Taking full advantage of the current generation of gaming hardware, GRIP accelerates ahead of the racing crowd by offering players speeds of over 767 mph - making it the fastest racing game on four wheels, across roads, ceilings and anything else players can land their tires on to. The game will benefit from the enhanced power behind the PlayStation 4 Pro and Xbox One X, delivering eye-pleasing visuals with spectacular in-game physics and harnessing the potential that comes from building with Unreal® Engine 4.

GRIP will see racers speeding their way around 22 breath-taking tracks across a variety of hostile and foreign worlds. Remaining focused on the task at hand, players must be merciless in their quest to cross the finish line; deploying an arsenal of 9 devastating weapons and power-ups to give them the advantage to take the lead against fierce competitors. From explosive darts, mines, and missiles to shields and turbos; these weapons will allow players to not only target other cars, but the environment surrounding them - blasting their way through structures or collapsing them unexpectedly onto unsuspecting opponents.

Racers can pick from a roster of 15 armored cars - some swift and agile, while others are brutish and heavily armored. Modifying further to suit their style, players can also customize each vehicle with an array of varied paint jobs, decals, wheels and other details. More information about the game’s cars, tracks, weapons and other modes - including single-player campaign and Arena - will be detailed by Wired Productions later this year.