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Agents of Mayhem also releases tomorrow, which means that we have the final gameplay details to share along with a new launch trailer. Let's get right into it and be sure to read the special notice I've included at the end of this post on what is going on with the review for the game.
Triple-Jump
A lot of games over the years have utilized physics-defying animations and movement styles like “double jump.” We put our heads together to think about how we could one-up the status quo, and we did exactly that! In order to raise the bar, all 12 playable agents in Agents of Mayhem come equipped with a standard TRIPLE-JUMP to traverse the towering high-rises of our interpretation Seoul, South Korea.

Our Game’s Got Seoul
Volition has always had kind of a fetish for setting games in cities whose names start with ‘s’ –Stilwater, Steelport, and now Seoul! When creating the hand crafted open-world, we wanted to find a location that conveyed the global theme of the game, and Seoul does exactly that. The fusion of ancient and modern architectural styles allowed us to make distinct districts within the world, and to allow Seoul to be set apart as the technological capital of our universe in Agents of Mayhem.

You Can Turn Things Into Cabbits
You might be asking yourself, “What’s a cabbit? Is that some sort of weird rabbit/cat hybrid?” Well, the answer is indeed — YES! You’d be exactly right. Funny, and little known fact, Cabbits have made an appearance in almost every single Volition game, and Agents of Mayhem is no exception. You can craft consumable items called “Gremlin Tech” (named after the base agent specializing in R&D) and throw these items at enemies to turn them from violent into adorable (but explosive) Cabbits!

Dark Matter Technology
Paving the way for innovation in dark matter research everywhere, Agents of Mayhem demonstrates the impressive nature of this technology, as it is used to power most of their high-tech weaponry, specifically their ability to teleport! Dark matter teleportation is the essential cornerstone for gameplay in Agents of Mayhem, because this is the technology that enables agent-swapping! Yes, that’s right, you take three agents into the field at any given time for any given mission, and you can instantaneously switch between them with a tap of the d-pad. Agent-swap allows you to create fun combinations of special and mayhem abilities, or simply to swap and let an agent heal up until then can get back in the fight!

Fight a Pop Super Star
Without giving away too many spoilers, there is a mission in the game where you have to hunt down and fight a pop idol. Obviously, because they’re evil. However, you have to do this on a stage surrounded by cheering fans… at their own concert… by hacking and turning off their autotune.


Alright, so what about my review for TGN? Here's the deal with that: I am waiting at least a day to publish my review. There are a couple of reasons for this. First off, Nvidia just released new "game ready" drivers today specifically for Agents of Mayhem. I want to see if they change anything as far as performance or quality is concerned. Secondly, I want to see if there are any last minute patches that are pushed out for the retail release of the game. I have been playing a pre-release copy that says it's "final" but that often doesn't mean much with game releases in this day and age.

The review embargo lifts at 3:01AM (ET), which also means that the game will have been out for at least three hours already (at least in many time zones) for the PlayStation 4 and Xbox One before I could even get my review up. I do not know what time the game unlocks on Steam. if it follows the usual thing of unlocking at 1PM (ET), then I guess I have quite the wait ahead of me to see the final retail release offers any updates or patches.

I may put up a "review in progress" without any score tonight, with a final score to follow a day later.