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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
It's Monday, which means it's time for another Agents of Mayhem media drop. Today's release is a trailer that shows how you swap between the various Agents while you're playing.
Here we have Lead Designer Ryan McCabe explaining the character swap mechanic in the game.
Agents of Mayhem will be out on August 15 for the PC, PS4, and XB1.
For me this is the first time they've shown something interesting about this game, before now it's just looked like a cartoony wacko version of Saints Row, but now i'm not sure how much of that open world "sandbox" stuff is in the game because this trailer also makes it look like a shooter :P.
It's easy to remember "i've got shotgun on left, sniper on down, machine gun on right", but remembering which character has which ability and which gun on which direction, is a bit of a complicated way to change weapons.
Regardless i'm now more interested than before.
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Final thoughts and final score
It has been a few days now since I put up the initial "review in progress" for Agents of Mayhem. Chances are, you can just read that below these words as I do not plan to edit or alter that content in any way. Has my opinion on the game changed in that time? Slightly. Did the full public release of the game do anything to change some of the egregious shortcomings I encountered? This question is the one that I'm not sure I have a definitive answer to.
M...
Agents of Mayhem also releases tomorrow, which means that we have the final gameplay details to share along with a new launch trailer. Let's get right into it and be sure to read the special notice I've included at the end of this post on what is going on with the review for the game.
Triple-Jump
A lot of games over the years have utilized physics-defying animations and movement styles like “double jump.” We put our heads together to think about how we could one-up the statu
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It's easy to remember "i've got shotgun on left, sniper on down, machine gun on right", but remembering which character has which ability and which gun on which direction, is a bit of a complicated way to change weapons.
Regardless i'm now more interested than before.