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Duke Nukem 3D returns once again with Duke Nukem 3D: The 20th Anniversary Edition World Tour.Set to launch on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam® on October 11, 2016 at an MSRP of $19.99, Duke Nukem 3D: 20th Anniversary Edition World Tour contains all-new content including:
• “Hail to the King, Baby!” – Complete all-new episode containing eight original levels created by the original designers of Duke Nukem 3D, Allen Blum III and Richard “Levelord” Gray
• “Come Get Some!” – All-new original music composed by Lee Jackson, original author of Duke Nukem’s iconic theme “Grabbag” and sound designer for Duke Nukem 3D, along with new one-liners from the voice of Duke himself, Jon St. John
• “I’ve got Balls of Steel!” – All-new behind-the-scenes original development team commentary accessible in-game
• “I’m Lookin’ Good!” – Play the game using the original 1996 graphics engine or toggle in real time to play with the original content rendered at high fidelity and blistering frame rate using Gearbox’s all-new “True3D Rendering” mode
“When I first moved out to Texas to join the Duke Nukem 3D development team in the mid-nineties, I could not possibly predict that we were all going to be part of the emergence of the 3D First Person videogame genre that would ultimately impact the entire videogame industry,” said Randy Pitchford, President of Gearbox Software. “Making it possible for Allen, Richard, Lee and Jon to all come back together 20 years later to bring a whole new episode to the classic game is just one of those rare and incredible things that I hope will bring joy and happiness to hardcore videogame fans new and old.”
• “Hail to the King, Baby!” – Complete all-new episode containing eight original levels created by the original designers of Duke Nukem 3D, Allen Blum III and Richard “Levelord” Gray
• “Come Get Some!” – All-new original music composed by Lee Jackson, original author of Duke Nukem’s iconic theme “Grabbag” and sound designer for Duke Nukem 3D, along with new one-liners from the voice of Duke himself, Jon St. John
• “I’ve got Balls of Steel!” – All-new behind-the-scenes original development team commentary accessible in-game
• “I’m Lookin’ Good!” – Play the game using the original 1996 graphics engine or toggle in real time to play with the original content rendered at high fidelity and blistering frame rate using Gearbox’s all-new “True3D Rendering” mode
“When I first moved out to Texas to join the Duke Nukem 3D development team in the mid-nineties, I could not possibly predict that we were all going to be part of the emergence of the 3D First Person videogame genre that would ultimately impact the entire videogame industry,” said Randy Pitchford, President of Gearbox Software. “Making it possible for Allen, Richard, Lee and Jon to all come back together 20 years later to bring a whole new episode to the classic game is just one of those rare and incredible things that I hope will bring joy and happiness to hardcore videogame fans new and old.”
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Good to see Levelord make a cameo return to work on content for a hardcore title though. I miss him since the days of SiN: Episodes - Emergence, before Ritual was acquired and changed to focus on casual gaming with titles I've never heard of, nor cared. And the only other time I've heard from him was The Guildhall at Southern Methodist University. Hope to see his levels once again contain messages to the player for cheating to reach areas they're not supposed to.
With that said, I don't see this having as much value as Duke Nukem 3D: Megaton Edition at all. And Megaton owners are kind of pissed to see no discount being offered for their loyalty, though I don't really agree with their notion at all, given our purchases were for Devolver Digital and not so much for Gearbox Software. Still, I had hoped that Gearbox Software would at least have the legal right to restore Megaton Edition back into digital distribution, even if it needed a name change or something. And put the original indie dev team back to work on updates to netcode and performance optimizations. This one just seems like a weaker offering in comparison, so I'm not exactly excited to pre-order it or anything.
I'll put it on ITAD and then wait for the discount to reach over 50% and then I'll consider it.
Randy Pitchford did say on Twitter that he would love to add more content to this game, but only if enough people buy this game in order to continue fueling development (he was chatting with somebody who I believe developed Mapster32, or at the very least is a developer on some of the tools Gearbox used to make this Anniversary Edition). While generally speaking that is true for any title, I'm not sure why we're put this far back in terms of content, compared to what Megaton Edition already finished. It's like they can't offer the other expansion packs even though they're literally done and compatible with newer computers. Perhaps it's incompatible with the new True3D rendering tech? Should I care if I can't use True3D on the other expansions at this time?
I don't know. I just know that I have no reason to pre-order this. I'll wait with my Megaton Edition, and buy it when it goes on discount. They'll have my money sooner or later, but not at full price. I just don't feel the value in this at first impression. Of course my thoughts might change if they release more convincing media later. I doubt it though.