No Man's Sky is a Massive Disappointment

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  • No Man's Sky is a Massive Disappointment

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    About as deep and as entertaining as a puddle.

    I did something a bit different with my "Week in Review" this week for No Man's Sky. Instead of just writing up a few sentences about why I think the game is a massive disappointment, I decided to share my unedited rant/thoughts about the game. I recorded this last night as part of my Twitch stream of World of Warcraft. Why was I playing WoW and not No Man's Sky while talking about No Man's Sky? Well, it's simply because No Man's Sky absolutely eats up my CPU. It consumes so much CPU that I cannot reliably stream the game or capture footage for it without OBS running into constant high CPU errors.

    If you just want the score, look under the video. The usual review information is there.



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    No Man's Sky (Developed by Hello Games)
    Starting at $59.99 (USD) for PC & PS4

    • CptainCrunch
      #1
      CptainCrunch commented
      Editing a comment
      Hype was too much for it. Just emerged non-stop all the time over and over on many sites.

    • jimykx
      #2
      jimykx commented
      Editing a comment
      Yeah, The hype created by players and by the media (I think Sony payed a lot to media and facebook pages for them to raise the hype as much as it could), because all that sold this game was purely false expectation. The devs never really showed anything that special in their videos, but the simple idea of it being a ridiculously big universe created all of these false possibilities in peoples minds. When you reach your brain for the concept of "universe", there is a lot going on there. From the massiveness of it, the empty space, all the different types of planets to the possibility of them even being inhabited or not, all the detail and stories that could happen.
      In reality all we got was a travel simulator between big floating balls they call planets

    • cikame
      #3
      cikame commented
      Editing a comment
      There's absolutely nothing wrong with the content part of this game, i've always seen it as a 'walking simulator' with a few extra mechanics on top, some trading, some gathering, some flying. You use those mechanics to travel to new places to see and... not much else, after all it is a walking simulator made by an indie dev, and it met and in some ways exceeded that design.
      The problem came from the game being explained incorrectly, the developer isn't totally clear of guilt here as every single time Sean Murray spoke or answered questions he never gave clear answers, players can "interact" with each other, but it's not multiplayer... which in reality translates to you can see other players impact in the same ways you can see new scores on leaderboards. It's not exciting, it's not all that impressive to see in action, people needed to be in the mindset that this is a game like Proteus, an interesting experiment to mess with which has all the rough edges an experiment would have.

      However, if we're purely talking business, Sony couldn't have done a better job at turning this into something it was never going to be, i'm sure this game sold a hell of a lot on intrigue alone.

    • Shawn Zipay
      #4
      Shawn Zipay commented
      Editing a comment
      Just going to leave this here... https://www.reddit.com/r/NoMansSkyTh...es_a_big_list/
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