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Even before its launch, people were raising hell about the poor tickrate situation in Overwatch. It was discovered that the client tickrate was roughly 20 while the servers sat at roughly 60 updates per second. This led to many situations such as being pulled through walls by Roadhog. Or maybe you saw a Killcam where you knew your character was in a slightly different location than what they enemy's feed conveyed.

Yes, some of these issues are merely related to lag, but a lot did have to do with the unfortunate beast that is the 20 updates per second for clients. Fortunately, Blizzard has heard the complaints and is rolling out an update that will bring clients up from 21 updates per second to 63 updates per second, in line with the server tickrate.
When we implemented the “High Bandwidth” option to Custom Games back in beta, we also noted that—if the feature performed well and players responded positively to it—we would investigate adding it to other games modes. We’re holding to that promise and are currently in the process of rolling out high bandwidth support globally for PC. This process may take a few weeks for all regions, but once fully deployed all games including those in Quick Play and Competitive Play will be running in high bandwidth mode by default.

So what does that mean? In Overwatch, our high bandwidth option adjusts the game’s client update rate (the frequency at which your client gets updates from the game server) from 21 updates per second to 63 updates per second. This reduces the amount of time between when you complete an action and when your client hears back about the result, which in turn will help make the game feel more responsive.

Since we know that not all internet connections are equal, we’ve also added in tech that will automatically and adaptively scale down your update rate if we find your connection can't keep up. Similarly, because high bandwidth servers (as the name suggests) will increase your bandwidth consumption, we’re also looking to add an option to self-limit your update rate in a future patch.

We’re very excited to be able to roll out this support on PC, and are already exploring how we can bring it to consoles. We hope your experience in Overwatch will be improved as a result, and look forward to hearing your feedback!

It may not fully eliminate the issue but if this can potentially just reduce the number of times I've been pulled through solid walls or at near 90-degree angles by Roadhog's chain, I will shed many tears of joy.