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It's been a fairly stellar week for Human: Fall Flat developer, Tomas Sakalauskas. The Indie developer has already managed to turn a profit in the debut week of his game being on sale. The big question now is: What is next for the main character, Bob, and his crazy physics-powered self?After reflecting on the successful launch of Human: Fall Flat, Tomas sets his sights on the road ahead and reveals more on what’s to come:
“I’ve been absolutely blown away by the reaction to Human: Fall Flat’s release. It’s been a long journey from initial prototype to full game – and I was hoping to take a few days off, to be honest, but I’ve been digesting the feedback and I’m excited to confirm the following.
“First off, we’ll be tweaking a few things here and there – it’s clear from player feedback that some areas need a little refining. Now we’ve got the games into the hands of thousands of players, it’s clear that the numerous ways to solve the puzzles can present problems. Additionally, the co-op mode could be sign-posted better, so we’ll be addressing these issues first.
“Next up will be adding in some extra features – one which we can confirm today will be greater freedom over the camera movement so players can create even more dynamic footage of Bob and his escapades. I’ll also be looking into how users can create their own dreamscapes – once I’ve got a better idea, I’ll be sure to let the community know.
“Work on the console versions has begun in earnest and I can confirm that these will feature additional dreamscapes, which we will, of course, offer as a free update to the PC version in due course. I’ve been experimenting with additional gameplay mechanics and I think players are going to love what they see.
“Finally, whilst I always had huge faith in the game, the reaction from its players has given me even more confidence in the series. You guys are going to be seeing a lot more of Bob in the future.”
“I’ve been absolutely blown away by the reaction to Human: Fall Flat’s release. It’s been a long journey from initial prototype to full game – and I was hoping to take a few days off, to be honest, but I’ve been digesting the feedback and I’m excited to confirm the following.
“First off, we’ll be tweaking a few things here and there – it’s clear from player feedback that some areas need a little refining. Now we’ve got the games into the hands of thousands of players, it’s clear that the numerous ways to solve the puzzles can present problems. Additionally, the co-op mode could be sign-posted better, so we’ll be addressing these issues first.
“Next up will be adding in some extra features – one which we can confirm today will be greater freedom over the camera movement so players can create even more dynamic footage of Bob and his escapades. I’ll also be looking into how users can create their own dreamscapes – once I’ve got a better idea, I’ll be sure to let the community know.
“Work on the console versions has begun in earnest and I can confirm that these will feature additional dreamscapes, which we will, of course, offer as a free update to the PC version in due course. I’ve been experimenting with additional gameplay mechanics and I think players are going to love what they see.
“Finally, whilst I always had huge faith in the game, the reaction from its players has given me even more confidence in the series. You guys are going to be seeing a lot more of Bob in the future.”
Tomas has even recorded some additional footage of the game that shows off the "different ways that players can maneuver through the game's environments."
Human: Fall Flat is available for Windows, Mac, and Linux through Steam for $14.99 (USD). Consoles versions are coming later this year.


