LawBreakers Has a New Look, Is Exclusive to Steam, and No Longer F2P

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  • LawBreakers Has a New Look, Is Exclusive to Steam, and No Longer F2P

    [ATTACH=CONFIG]4400[/ATTACH]
    Cliff Bleszinski from Boss Key Productions revealed some updated details concerning LawBreakers, their upcoming competitive FPS. Originally, the plan was to release the game as a free-to-play option, facilitated by their publisher, Nexon.

    Speaking at GDC, Bleszinski announced some major changes to the game starting off with the fact that the game is no longer going to be F2P. On top of that, the game is now also exclusive to the Steam platform and will not have a separate launcher. Last, but not least, the game has also undergone a visual change from its logo down to character designs.

    While a price hasn't been revealed, it seems as though Bleszinski is aiming for a point that is less than $60.
    "Is there a grey area between free-to-play and 60 dollars?" Bleszinski asked the crowd.

    "We did a lot of discussions and even more research. There are some core free-to-play games that do well, but for us, we didn’t want to go down the well of players buying 'energy' or other sleazy things," Bleszinski said. "A lot of core gamers have a negative reaction when they hear free-to-play because they think they’ll get ripped off."

    Boss Key COO, Arjan Brussee, and Communication's Manager, Rohan Rivas, also said why they decided to make the game exclusive to Steam.
    "I don’t want to make new friends," said Brussee. "We don’t want people to have to jump through hoops and sign up with their emails to play our game," Bleszinksi added. "We want to go where our players are," said Rohan Rivas, the studio's communications manager.

    Given its new listing on Steam, the system requirements were also revealed for both minimum and recommended setups.
    MINIMUM
    OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    Processor: Intel Core 2 Duo E6600
    Memory: 4 GB RAM
    Graphics: Nvidia 460 (1GB)
    DirectX: Version 11
    Network: Broadband Internet connection
    Storage: 12 GB available space
    Additional Notes: Minimum specs listed are based on pre-alpha game build and subject to change.

    RECOMMENDED
    OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    Processor: Intel Core i7 -4790
    Memory: 16 GB RAM
    Graphics: Nvidia GTX 970
    DirectX: Version 11
    Network: Broadband Internet connection
    Storage: 12 GB available space
    Additional Notes: Recommended specs optimized for 90FPS. With a high end card like a Nvidia GTX 980 Ti the game should run at 144hz. Game supports up to DX12.

    To close this out, enjoy some screens of the game.

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    • K-16
      #1
      K-16 commented
      Editing a comment
      Strange. Very strange. I can understand Boss Key's decision to change it out of F2P, but where does Nexon America benefit from this? I thought Nexon as a whole is all about F2P with their own custom client launchers and marketplaces, similar to RedBana. I wonder if Nexon America is experimenting with traditional publishing models? I mean, assuming Nexon America had the Steam slot, Boss Key could've lost their publisher if they changed their minds about going F2P, which is almost a slap to the face to Nexon and their embracement of the microtransactions model.

      Also I completely forgot Rohan Rivas works at Boss Key (he used to work for GameTrailers before he was let go by Viacom during the transition to Defy Media, which is sad since he was actually promoted at GT a few months before that after hiring Kyle Bosman to fill in his previous position). Good to see him staying busy with his new career (but he did hang out with Daniel Kayser for drinks at the pub to reminiscence about their time at GT to honor their shutdown). And as Michael Pachter says, Rohan... Likes... Pants.

      As for the game, the characters look the same to me. At least the blue guy and the redhead look exactly the same as when I saw their pictures at PAX South's keynote. Can anybody point out what changed in them? I'll go ahead and say I R BLIND to save you the trouble. As for the logo, it makes sense to better show the breaking between two factions so it's actually a very functional logo summarizing the whole theme, but damn it looks uglier than the other colorful uh... Futuristic swirly thing.
      Last edited by K-16; 03-17-2016, 06:27 PM.

    • cikame
      #2
      cikame commented
      Editing a comment
      Man i hate temporal anti aliasing, does anyone actually think blur over the entire screen looks good? (could also be a bad FXAA but i'm finding TXAA to be awful in all recent releases that support it, especially Rainbow Six: Siege).
      "Is there a grey area between free-to-play and 60 dollars?", i don't know, but i think it could make a bigger impact between the 30 and 40 dollar area, specifically for a multiplayer only arena shooter.

    • Shawn Zipay
      #3
      Shawn Zipay commented
      Editing a comment
      Originally posted by K-16
      As for the game, the characters look the same to me. At least the blue guy and the redhead look exactly the same as when I saw their pictures at PAX South's keynote. Can anybody point out what changed in them? I'll go ahead and say I R BLIND to save you the trouble. As for the logo, it makes sense to better show the breaking between two factions so it's actually a very functional logo summarizing the whole theme, but damn it looks uglier than the other colorful uh... Futuristic swirly thing.
      A character model change:


      Difference in weapon design:


      Map change:


      Characters look better designed, weapons look less like Nerf guns, and apparently the map they compared lost all of its color and honestly looks kind of bland now. Map colors, if they are that bland now, were probably changed to up the contrast between players and environment.

      All taken from the Boss Key site.

    • K-16
      #4
      K-16 commented
      Editing a comment
      Ah I see. Thanks! I wonder if the redhead and the blue guy got changes too? And I'm a bit bummed to see the maps get the "Battlefield" treatment (the one where DICE forbids anyone from changing their artistic gritty style for a color palette). But alas, arena shooter means maps need to be more functional than asthetic or everyone will camouflage blablabla.
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