Ubisoft has come out to say that they think 60fps looks "really weird." They also think that this isn't just them thinking 60fps is icky but the industry at large.
Here's what Nicolas Guérin, the World Level Design Direction on Assassin's Creed Unity had to say about framerate in games:
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird.
"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."
"And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image."
Oh God...
But wait, there's more. This time from Alex Amancio, the Creative Director on Unity:
"30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.
"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
He's partially right. In the end, if the game looks good and plays well, most people aren't too upset over the framerate being 30 or 60. However, what people don't like are being fed loads of crap about how it's "collectively" where the industry is going. They also don't like when you try to compare a game with a movie and then make the terrible claim that 30fps is "more cinematic."
Ubisoft has really been on a roll this week. Before this, they wanted to "avoid all the debates" by making both console versions run at 900p and not actually developing to either platform's strengths. It's one thing to be straight forward with your fans, it's another thing entirely to spit in their faces with excuses that you pulled out of your ass.
(via Techradar)
They simply can't reach 60 fps because the consoles are weak for what they intended, as simple as that. They had to sacrifice the resolution to 900p, and who knows what else, to keep 30 fps in consoles. If you want 1080p and 60 fps, they would need new hardware or programming magicians who could get the best performance out of the hardware they have at hand, at this time of the console cycle.
I kid, i know a highly detailed open world action game is always going to be 30 on consoles, it just feels like sometimes that lower goal allows developers to shove resource intensive effects into a game, which makes it more difficult to run at 60 on a PC. For example, MGS5 is being developed with the target of 60 for current consoles, they have to be smart to make that work and the PC port should be easier to run due to the smart cutbacks (provided it's a decent port).
That's just me and maybe you though, the larger market doesn't give a shit, those throwaway effects are what sell games i guess... i prefer when a developer can restrain themselves and produce something more technically sound.
30 and 60 are just arbitrary numbers, 60 will make it feel more fluid than 30, there is no discussion about it, but 40 will also feel better, or 37, or 49. 1920x1080 will make it feel more clear and less blurry than 900p, totally true, but also 1792x1008 would work wonders.
60fps and 1080p at this point are just marketing talk that people actually believe and make a huge deal about it, when in reality there is a lot of good states that would work perfectly fine for must users. Take a look here for example http://www.100fps.com/how_many_frame...humans_see.htm