A new blog posting by Bjoern Franzen claims that doping is a problem that is going largely overlooked when it comes to eSports. Apparently various eSports athletes take a variety of drugs that serve to unnaturally calm them before major events.
Need to memorize the last 100 strategies from your next LCS Opponent or movement patterns of your direct lane opponent’s top 5 champions?

No problem, your buddy Piracetam makes it possible and rather pleasant to scan through 300+ games of your latest opponent like a madman and memorize the information you need to get an advantage.

Your team needs an extra 8 hours of training each day for a few days before a World Championship Event? Everyone pops a psychostimulant like methylphenidate or modafinil.

You are exhausted after a superweek and need some motivation to continue practice and preparation? Perhaps Selegiline is something for you.

You are a nervous sweating wreck in front of a camera or need that extra bit of steadiness while playing Counter-Strike? Propranolol helped make some of that most ridiculous shots you have seen in Tournaments possible.

Who benefits from this? Apparently everybody does according to Franzen. Players obviously benefit from the effects as do the teams, but so do the event organizers.
Nerve wrecking hour-long Best of Five games that make the audience go berserk are the best that can happen for them. Even better when live streamed to an audience on the Internet or on Television. You need excited players and audiences and great stories to produce new trailers for the next event or PR materials and to encourage people to come to their next event and put money into their pockets.

But the reality is, Tournaments are exhausting, especially when held internationally in a completely different time zone than you are used to. Still they expect from players to be excited, smile, write autographs for hours and on top of that play 40+ minutes of highest focus games back to back if possible.

If you look at the health status of some players and how even high performance sportsmen would have a problem with that kind of stress it seems only logical that some players take the easy way and pop a few pills to work around several stress related problems.

Lack of sleep, lack of motivation, nervousness, jetlag, the ability to be focused on point for hours, just to mention a few of them.

So Tournament Organisers are tolerating the use of smart drugs to cater a perfect event to the fans and make money from it. If they would care about the health of the players and a fair competition they would establish anti-doping guidelines and regular tests by professional medicinal personal.

In addition, this is obviously good business for many of the drug suppliers out there.
While most of the supplying in the past five years has been done by college students self-experimenting with smart drugs and creative drug dealers who found a new niche in electronic sports, today organized crime has built a structure around this market.

In Cologne for example, the German mecca of eSports and home of the Electronic Sports League and Riot Games European League Championship Series the majority of smart drugs is sold under the table with the involvement of a small group of people that control the whole market for amphetamines, prescription meds and cannabis in the town. And apparently some players and hosts seem to make use of the whole assortment at times.

Also some clever individuals are trying to jump the neuroenhancement train with “natural” supplements.

With companies like Mind-FX and AlternaScript trying to push into a potential multi-billion dollar market promising elevated memory and enhanced focus while being a legal and “safe” option to pharmaceutical neuroenhancers.

Feel free to read more about this problem and Franzen's findings at his blog.