In “Origins of Madness,” Guild Wars 2 players begin the battles that set the stage for the war to come with Scarlet. The diabolical genius has done everything in her power to tear Tyria apart with her mysterious plans and armies of minions. Now, players will begin to face Scarlet head-on, starting with massive fights on multiple fronts against two different but equally deadly threats.
On one front, players must journey to the mountains of Lornar’s Pass where Scarlet is massing her armies to defeat the Twisted Marionette, Scarlet’s titanic new clockwork creation. It will require a coordinated assault by an army of players to challenge both the Marionette and Scarlet’s combined forces.
The other threat lies in Bloodtide Coast, where Scarlet has awoken something ancient and dangerous. The Great Jungle Wurm is a huge beast with three ravenous heads and an arsenal of attacks at its disposal. Only a determined effort by a large group of players has a chance at defeating this menace.
On one front, players must journey to the mountains of Lornar’s Pass where Scarlet is massing her armies to defeat the Twisted Marionette, Scarlet’s titanic new clockwork creation. It will require a coordinated assault by an army of players to challenge both the Marionette and Scarlet’s combined forces.
The other threat lies in Bloodtide Coast, where Scarlet has awoken something ancient and dangerous. The Great Jungle Wurm is a huge beast with three ravenous heads and an arsenal of attacks at its disposal. Only a determined effort by a large group of players has a chance at defeating this menace.
If you want a full changelog, either keep reading or check out the update page on the official Guild Wars 2 website.
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