Custom Difficulties and UI Showcased for Thief

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  • Custom Difficulties and UI Showcased for Thief

    In the latest community blog from Eidos, the development team for Thief show off the way in which players can customize the game and difficulty to their own tastes. They also show off a bit of the revised user interface (UI) that can be customized greatly.


    So what exactly can be customized here? Let's find out!
    Display Options

    Each of these can be turned on or off individually based on your preferences:

    - Navigation prompts
    - Interaction prompts
    - Waypoint markers
    - Threat icons
    - Threat health meters
    - Mini-map
    - Mini-map rotation
    - Reticle feedback
    - Journal updates
    - Pick-up notifiers
    - Light gem
    - Object highlight
    - Loot glint
    - Lockpick helper
    - Frame search helper
    - Garrett narrated hints
    - Health meter (on, off, or fade over time)
    - Focus meter (on, off, or fade over time)
    - Ammo counter (on, off, or fade over time)


    Custom Difficulty Settings
    You can create your own custom difficulty level by toggling on any (or all!) of the following mods:

    Base difficulty: easy, normal or hard

    Classic Thief Mods
    * Chapter Save Only: manual saves and checkpoint auto-saves are disabled.
    * No Focus: the use of Focus is completely disabled and no Focus Points are earned.
    * Stealth Takedowns Only: you cannot perform combat Takedowns and Takedowns from above.
    * No Reticle: no aiming reticle is displayed when drawing the bow.

    Legendary Thief Mods
    * Specialty Arrows Only: only Blunt, Water, Fire and Rope Arrows are available.
    * No Resources: food (health) and poppy flowers (Focus) are not consumable.
    * It Hurts Not: if you take any damage, the mission is failed.
    * Expensive Tools: the cost of arrows, tools, food and poppies is greatly increased.
    * Slowed Movement: running and walking speeds are reduced.

    Ultimate Thief Mods
    * Iron Man: if you die or fail a mission, you lose your game and must restart from the beginning.
    * No Upgrades: non-critical upgrades are disabled.
    * No Kills or Knockouts: if a human or animal is killed or stunned, the mission is failed.
    * No Alerts: if a human or animal detects you, the mission is failed.

    A few comparison animated gifs can be seen over at the full Thief blog entry at Eidos.
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