Steam Workshop Creators Can Now Earn Even More Money - Here's How

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  • Steam Workshop Creators Can Now Earn Even More Money - Here's How

    Do you like having loads of dosh? Of course you do, who doesn't? Don't answer that. Now, if you are someone who likes to have a lot of money, I hear tale that there is big bucks to be made by making content for the Steam Workshop.

    Starting today, content creators can earn even more money. A new update to the Workshop, starting with the Skyrim Workshop will allow content creators to directly sell content to consumers. Content that includes mods, items, maps, skins, and whatever else you can make.
    Workshop is now putting mod authors in business via a new streamlined process for listing, selling and managing their creations. Creators contributing to the Steam Workshop have the choice of listing their new creations for sale at a price of their choosing, or to continue to make their work available to players for free. Mods purchased from the Steam Workshop are available immediately for play.

    "We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop," says Tom Bui at Valve. "User generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights."

    Direct mod sales via the Steam Workshop debuts today with Bethesda Softworks'® award-winning title, The Elder Scrolls V: Skyrim, and additional titles will become available across the Steam Workshop in the coming weeks.

    Mods on the Skryim Workshop have received more than 170 million downloads to date. The thousands of free mods, items, weapons, and quests will continue to be available at the discretion of the players who made them.

    It will be very interesting to see what kind of content people are actually going to try to sell for money. Maybe this will spur people to create the next Team Fortress, Garry's Mod, or Counter-Strike...



    ... Or not.

    You can find out more information, including links to some pay only mods available for Skyrim at the aptly named "About Paid Content" page on Steam.

    • jimykx
      #2
      jimykx commented
      Editing a comment
      I'm glad the community is not enjoying, this was a really shitty idea.
      It WOULD be a great Idea if steam would give the ACTUAL opportunity of "supporting" and allow the person who is downloading the mod to be able to give a donation to the person who created it. NOT make mods payed.

    • cikame
      #3
      cikame commented
      Editing a comment
      At least Workshop stuff is sorted by Paid and Free, someone creating a very large mod is still unlikely to charge since there's no real way for the creator to advertise it... except 1 sale is more than non i guess if you don't care about having your mod become popular.

    • TSRLegacy
      #4
      TSRLegacy commented
      Editing a comment
      It's actually about time something like this was made! I see people been butt hurt that they can't get someones hard work for free!? Get a grip people. As a modder I can tell you that the amount of hours involved in making some of these mods is crazy. It is peoples time that they use, time is money.

      You will all pay £50 for a half arsed game because it has been released by a billion pound company like EA or Activision, then you will pay another £50 for its DLC, yet you won't support independent artists because well... that you think should be free!?

      People need their brains testing i swear. Mods are 99% of the time better than the actual game, you should support that, not leach off of it like an ungrateful grub.

    • Shawn Zipay
      #5
      Shawn Zipay commented
      Editing a comment
      Nope, I don't support it. I also won't support modders that try to sell me a sword for $2. Or those that try to sell me a pack of mods, some of which were free for years, for more than the normal cost of the game itself.




      I'm all for supporting mod makers but the way Valve is attempting to do it, is not the right way of going about it. Set up an optional donation button. Make it flashing and play a sound, whatever. You put it on the page for the mod and let the public decide from there if they want to help out the mod maker. And make it a proper donation split too with the bulk actually going to the mod maker.

      The only thing actually worth a damn would be total conversions or near total conversion mods. Look at Counter-Strike. Look at Team Fortress. Look at Red Orchestra. Look at Dota. Look at Natural Selection. Hell, three of those are now Valve products. Those were all free mods that eventually became paid, full retail releases. That's what should be the case. For a company that has a history so deeply rooted in this very notion, you would think Valve would understand this.

      Sure, in the past few years, Valve has made the move to this cosmetic DLC nonsense. And you know what? I'm fine with that for multiplayer games. It makes sense there because others can see your cool gun skin, or your rare character model, or what have you. But putting a price on piecemeal content, much of which is largely unproven in terms of quality or worth, for a single player only game? Haha... you're out of your damn mind.

      Allowing mods to be monetized may be good in the long term. It may spur people to finally be creative and make some really kickass total conversions. We really haven't seen anything worthwhile in years though since most top-tier game engines are free or nearly free now. Why mod a total conversion when you can just make a game? Something that would have been a mod or total conversion mod in the past can now skip the middleman and become an Indie release directly. So even the hope that we will eventually see some great TCs out of this is a bit of a long shot nowadays.

      And in the short term? In the here and now? You get swords and skins for a couple of bucks. You have previously free mods that you now have to pay for. You have a community that is (mostly) rightly furious at this (the spam/asshole type stuff is a bit much), directed at a company that should know better given their own history in the industry.

      In the short term, you get things like this:






    • jimykx
      #6
      jimykx commented
      Editing a comment
      Originally posted by TSRLegacy
      People need their brains testing i swear. Mods are 99% of the time better than the actual game, you should support that, not leach off of it like an ungrateful grub.
      If you make a mod, don't you know you are making it for free? Truth is, if I have to pay for them, now I'm not just going to use mods at all.
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