Big Changes Hit Cobblestone in Latest Counter-Strike: Global Offensive Update (February 4, 2015)

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  • Big Changes Hit Cobblestone in Latest Counter-Strike: Global Offensive Update (February 4, 2015)

    Tonight's update for Counter-Strike: Global Offensive includes a few very noteworthy changes to Cobblestone.

    Changelog for CS:GO for February 4, 2015

    MISC
    - Reduced latency of voice audio.
    - Community servers now can show viewer counts when players are streaming their match.
    - Fixed regression in Deathmatch Bonus mission evaluation.
    - Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
    - Fixed buymenu's Accurate Range weapon stats being computed incorrectly.
    - Fixed AWP viewmodel rendering when zoomed.
    - Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.
    - Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby.

    MAPS
    Major changes to Cobblestone

    -Bombsite A:
    --Made bombsite A courtyard smaller
    --Removed spiral stairs at back of bombsite A
    --Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
    --Added a static door to entrance to connector from bombsite A
    --Shortened battlement in long A, making it easier to check
    --Raised wall around bombsite A slightly, to give some cover when out in the open
    --Added additional cover in bombsite A
    --Removed balcony at CT side of long A
    --Added an additional chest-height wall at A ramp
    --Removed large boulders in A site

    -Bombsite B:
    --Made bombsite B courtyard smaller
    --Rerouted T main entrance to bombsite B
    --Made it easier to throw grenades into B site from a safe position as T
    --Added some cover on T platform in bombsite B
    --Moved bombsite B more to the middle of the courtyard
    --Flattened ground at bombsite B
    --Removed back of B area
    --Hut at back of B can now be shot through
    --Added a static door to entrance to bombsite B from connector

    -Other:
    --Removed stairs and overpass route from dropdown room
    --Widened upper dropdown passage
    --Added a ramp to dropdown to make it easier to peek into lower
    --Players can now jump up via flowerbed in connector to get into dropdown room
    --Removed walls in T tunnels
    --Removed CT sniper room
    --Added a static door to CT side of water room
    --Tweaked layout of water room slightly
    --Removed double window room near T spawn
    --Moved T spawns forward a bit
    --Added a direct ladder to T sniper tower
    --Various optimizations
    --Increased player visibility
    --Fixed a bug where very few chickens were spawned

    • dvereb
      #1
      dvereb commented
      Editing a comment
      "Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby."

      Any idea what "nearby" means? I'm wondering if this is something I'll notice, but I have no time to play right now! :)

    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      Doesn't that tie into the "15 inches" part of that? I'm not exactly sure what it's saying so I'm not 100% sure.

    • dvereb
      #3
      dvereb commented
      Editing a comment
      Originally posted by Shawn Zipay
      Doesn't that tie into the "15 inches" part of that? I'm not exactly sure what it's saying so I'm not 100% sure.
      The way I read it was 15 inches used to be a bigger number. If that number was 10 feet, perhaps positional audio is much easier to interpret at close ranges (e.g. if they're right on the other side of a wall).
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