Counter-Strike: Global Offensive Update Released - January 23, 2014

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  • Counter-Strike: Global Offensive Update Released - January 23, 2014

    An update was just released for Counter-Strike: Global Offensive.

    Changelog for Counter-Strike: Global Offensive update for January 23, 2014

    - Significant improvement to server infrastructure to support growing CS:GO community.


    UI
    - Fixed an alt-tab related memory leak
    - Added ability for Friends Lister to display two columns of friends.
    - Added ability for mouse wheel to scroll Friends Lister.
    - Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
    - Added ability to sort items when selecting items that will work with a tool.
    - Players can no longer initiate a vote kick on the final round or match point.
    - The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to.
    - The voice chat button in the lobby (microphone) now stores it's state from session to session.
    - Fixed remaining cases where Blog would take mouse input when if was obscured.
    - Fixed Main Menu bar buttons getting stuck in highlighted state.
    - Context menu entries are now divided into categories.
    - Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
    - Fixed cases where players could not rename items in Lobby and Pause menu inventories.
    - Inventory images will show the thumbnail for a weapon's sticker.
    - Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
    - Fixed the freeze cam panel not always having the killer's weapon item data during demo playback.
    - Grenades now show player ownership in their name.
    - Fixed some vote panel text getting truncated.
    - Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
    - Fixed some alignment issues on the spectator follow panel
    - Fixed the weapon image in the spectator panel not having a background.
    - Realigned the spectator follow panel a bit.
    - The gift drop alert panel has been de-holiday-ified.
    - Removed the snow from the main menu background.
    - Turned off rope and freeze cam holiday effects.
    - Fixed missing Cyrillic characters in chat.
    - Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).


    MAPS
    OVERPASS
    - [Bombsite A]
    -- Moved CT van to give more effective cover
    -- Made CT van climbable
    -- Moved fences to give more space
    -- Removed red car
    -- Widened door into back of A
    -- Blocked visibility from bridge to canal
    -- Tweaked position/rotation of truck
    -- Made corridors and stairs under A wider

    - [Bombsite B]
    -- Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
    -- Made players in sniping room easier to silhouette against the background
    -- Made cement sacks climbable
    -- Opened up wall on CT side
    -- Made bridge wider

    - [General]
    -- Moved up CT spawns and pushed T spawns further back
    -- Increased C4 radius to 500 from 400
    -- Railings in sniper room no longer blocks bullets or grenades
    -- Added light to sniper room balcony
    -- Made upper door in park connector wider
    -- Made park connector easier to navigate
    -- Made corridor near T spawn wider
    -- Brighter ambient lights in canal pipes
    -- Made climbing thing in playground more solid
    -- Made bathroom corridor wider
    -- Made windows in bathrooms breakable
    -- Added spectator fixed camera positions
    -- Tweaked soundscape settings
    -- Fixed various minor bugs


    COBBLESTONE
    - Added collision to top of trees
    - Added more accurate model collision
    - Removed particle effects that could be mistaken for grenades
    - Blocked a sightline in battlements near A
    - Blocked a hiding hole in underpass near A
    - Removed light models near statue at B that could be mistaken for player heads
    - Removed a portapotty at back of B
    - Raised height of center fence near B
    - Fixed various minor bugs
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