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Let's be honest with ourselves, we knew that the new Call of Duty was going to sell well. It should come as no surprise then that Activision released a statement today saying that Call of Duty: WWII sales have hit half a billion dollars in its three-day launch weekend. That's a cool $500 million+ of sold-through units around the world.
Activision’s Call of Duty: WWII has surpassed more than $500 million in sell-through worldwide in its first three days of release, topping popular theatrical box office openings Thor: Ragnarok and Wonder Woman combined, according to company estimates.

On PlayStation 4, Call of Duty: WWII set a record as the best-selling digital full game by units sold on its first day of availability. Overall unit sales at launch doubled year-over-year globally.

The gripping, personal narrative, boots-on-the-ground multiplayer and terrifying nazi zombies mode attracted players worldwide resulting in the highest total connected users on current generation consoles and PC in Call of Duty history.

"We challenged our players to get their squads back together and they answered the call, with the highest number of players we’ve ever seen on current gen consoles and PC,” said Eric Hirshberg, CEO of Activision. “Call of Duty: WWII returns the franchise to its roots and the results are incredible, selling twice as many units in its opening weekend as last year, and setting the day one record for full-game downloads on PlayStation 4. Our $500 million opening weekend was not only bigger than Thor: Ragnarok's, it was bigger than the opening weekends of both Thor and Wonder Woman combined. And we're committed to supporting the community with continuous improvements and new content.”

Figures include Call of Duty: WWII retail and digital sell-through, and reported movie sales, each for the opening three-days following initial launch, according to publicly-available data, retail customer sell-through information and internal Activision estimates. Digital downloads of Call of Duty: WWII is based on unit sell-through on first day of availability.

One thing I hate that they do is how they compare it to theatrical film releases. You're comparing a game that is, at its cheapest, $60 (USD) to a movie that has tickets that are maybe $10 a pop. Regardless, over $500 million is still a huge number despite the silly comparisons to totally different forms of media.