Another update mainly focusing on bug fixes.
Click image for larger version

Name:	FJdyjmJXoAAG8y4.png
Views:	651
Size:	17.3 KB
ID:	3515458

DICE just detailed the upcoming changes for Update 3.2 that is set to arrive for Battlefield 2042 tomorrow or Thursday, January 20, 2022 depending on when you read this.

Once again, this update seems to be focused on addressing bugs and stability issues that the game has in spades. There are also some fixes for hit registration issues related to Sundance and vehicle passenger weapons. The full list of changes can be found below.

Update 0.3.2

Fixes, Changes, and Improvements



General
  • Fixed an issue where leaving a party during matchmaking could make the game unresponsive
  • Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
  • Updated behavior of the quit button during gameplay so it now returns you to the correct screen
  • Fixed an issue where the loading music would stop playing during level load

Soldier
  • Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
  • Fixed occurrences of rubberbanding when running behind friendly players
  • Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
  • Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
  • Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
  • Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
  • Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
  • Fixed an issue where being spotted when firing a weapon would spot you for too long

Stability
  • Added multiple fixes to improve overall game stability
  • Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen

Weapons
  • Sniper and SOFLAM scope glints now show from a further distance

Vehicles
  • Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
  • M1A5, T28 - improved the effective range and reduced spread on Canister Weapon Pod
    • Reduced Bullet Spread from 1.6 -> 1.1
    • Increased Damage Fall Off Distance from 35 -> 40

Battlefield Hazard Zone
  • Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen

Battlefield Portal
  • The Server Info tab now persists after hitting Refresh in the Portal Server Browser
  • Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
  • Rules Editor - the “IsInventorySlotActive” value now correctly handles melee weapons
  • Certain admin commands can no longer be spammed
DICE also detailed some of the changes they are making to how players earn XP when playing Battlefield Portal. Starting with Update 3.2, players will get an increase of per minute XP cap in all Portal modes to 300.

DICE is also changing how you will progress Mastery and Weekly Missions between created experiences. What you are able to earn in each experience "will now be determined by which modifiers you use, and whether the Rules Editor, Damage/Health modifiers, or AI are enabled."

Other improvements are planned for Portal for later updates. These include a UI indicator showing if a created mode will have any Progression restrictions.

In case you missed it, DICE is also working on implementing a scoreboard with the future Update 3.3 set to arrive by late February. However, features like VOIP, while still "on the radar" won't be implemented just yet.