DICE Wants Your Help in Designing a New Battlefield 4 Map

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  • DICE Wants Your Help in Designing a New Battlefield 4 Map

    The Battlefield 4 Community Map Project has officially been unveiled by DICE. This is where you and DICE will work almost side by side to create a new Battlefield 4 map from scratch. The CTE will be where you can first play this map as it's being developed. DICE will also provide weekly updates on the map and seek your feedback on a very regular basis.

    This is something we’ve never done before. There’s a piece of content coming in 2015 that we’re really excited about. We will build a Battlefield 4 map together with you – the community. Together with our development team, you will get to shape a playable map based on your input and expertise on what makes a fun multiplayer level. This map will then be tested and tweaked in the CTE (Community Test Environment), available for Battlefield 4 Premium members.

    As part of this CTE testing you will be providing feedback* on the map, and creating the final thing together with us. During this process we’ll be sharing behind-the-scenes details of what the development process for making a multiplayer map looks like.

    As a thank you to the Battlefield community for sticking to your Battlefield 4 guns and giving excellent feedback to improve the game, we want to show our appreciation by releasing the “Community Map” as a free download, available to players on all platforms.

    Give Community Map feedback on the Battlefield 4 CTE forum

    What else did the team reveal? Well, a "Winter Patch" is due out in March. This will include further improvements to the game's netcode and collision. It also comes with a new game mode.
    In March, we’ll deploy what we call the Winter Patch, polishing things like netcode and soldier collision. This update will also tweak one of our competitive game modes, Squad Obliteration. Fast-paced and hugely focused on team work, this will become the lead competitive game mode for Battlefield 4.

    In case you haven’t had the chance to try it yourself yet, Squad Obliteration features two five-player teams fighting for possession of a bomb on the map. Your goal is to destroy two out of three enemy bases with these bombs to win. Our ambition with Squad Obliteration is to create something fast and challenging for the players and an entertaining experience for those who watch the matches.

    It's not a publicly released map editor but at least it's something! Don't screw this up, community! Also, DICE, I think I'm starting to like you again, but let's keep that on the down-low.

    (via Battlelog)

    • Thortok2000
      #1
      Thortok2000 commented
      Editing a comment
      When is the CTE for this available? I'd love to test and give feedback.

    • jimykx
      #2
      jimykx commented
      Editing a comment
      I'm sorry but I couldnt really understand what is this exactly? We dont have a map editor but.. It's like, the community watches them make the map and gives feedback?

    • Shawn Zipay
      #3
      Shawn Zipay commented
      Editing a comment
      Originally posted by jimykx
      I'm sorry but I couldnt really understand what is this exactly? We dont have a map editor but.. It's like, the community watches them make the map and gives feedback?
      The community tells DICE what type of map to make. They make it. They get feedback on what works, what doesn't work, what to change, etc. DICE changes it, gets feedback on the changes, etc etc etc.

      That's how I understand it. Again though, I think you need to be in the CTE to be actively involved in the process. I am not and do not have access to those forums to see for myself.

    • jimykx
      #4
      jimykx commented
      Editing a comment
      Well, I guess it's better than nothing, though I wonder how do they deal with all the conflicting/different ideas and opinions

    • CptainCrunch
      #5
      CptainCrunch commented
      Editing a comment
      After the vote today my hopes for this died a little.

      They dismissed the urban option because of "costs and optimization". Though a valid point, the start of this makes me feel like perhaps the community is going to be guided into the map the developers want.

      I dont know, we shall see I guess. Worst thing that happens is we get a map that no one plays.
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