Open House is the final major update for FBC: Firebreak. This final update includes a Friend's Pass as well as a permanently lowered price should you ever want to pick it up.
FBC: Firebreak released back in June 2025 but earned rather mediocre review scores. Even after a revamp to the new player onboarding and substantial changes to other sore spots, the game just failed to gain much traction with players. FBC's disappointing sales was one of the contributing factors for Tero Vertala stepping down as Remedy's CEO.
This final update, Open House, includes new content for fans to nibble on. Furthermore, Remedy says that while there won't be any more content updates, FBC: Firebreak will remain playable for "years to come." They did "engineering work to ensure we can sustain the upkeep of the relay servers when the player volume is lower."
Remedy also introduced a Friend's Pass. This will allow players who own the game to invite friends that don't own the game to play with them for free. All the friends need to do is download the Friend's Pass version (sometimes shown as Free Trial) from storefronts such as Steam, PlayStation, and Xbox.
Remedy also permanently lowered the price of FBC: Firebreak to just $19.99 for the base game. It launched at $39.99. The Deluxe Edition of FBC: Firebreak is now just $29.99. On top of the permanent discount, FBC: Firebreak is also on sale for another 20% off! That brings the base game down to just $15.99 until the end of March.
When it comes to new content, the Open House update adds five new Endless Shift arenas inspired by locations from Control. There are also several gameplay changes and adjustments, with the full changelog found below. There is also a new Twitch Drops campaign running for some added cosmetics for those interested.
Changelog for FBC: Firebreak v1.9.1
New Feature: Friend’s Pass
Added Friend’s Pass
New Maps for Endless Shift
Gameplay Changes
Harmful Conditions and Healing Improvements
Harmful Conditions have been adjusted to make them clearer, less frustrating, and easier to manage during combat.
Harmful Conditions
Perk Equipping Overhaul
The Perk equipping system has been redesigned to simplify loadouts and allow more build flexibility.
Developer Note:
This is a significant change to how Perk builds work.
Previously, players had to equip lower-tier versions of a perk in order to access higher-tier ones. This limited how many high-level perks could be active at once.
With the new system, players can equip up to nine Level 3 perks simultaneously, enabling much stronger and more flexible builds.
We’re looking forward to seeing the new combinations players come up with.
Weapon Balance
Heavy weapons (Rotary Cannon, Scattergun and Semi-automatic Rifle) were previously outperforming other weapon types, particularly on higher difficulty levels. We have rebalanced weapons and adjusted enemy scaling to create a more consistent experience across the arsenal.
Changes include:
Quality-of-Life Improvements
Bug Fixes
Gameplay
Additional Fixes
New Feature: Friend’s Pass
Added Friend’s Pass
- Players who own FBC: Firebreak can now invite friends using the free Friend’s Pass version (Free Trial on consoles) to join their sessions and experience the game together.
- You can find detailed instructions on how to access Friend’s Pass here.
New Maps for Endless Shift
- Added five new Endless Shift arenas inspired by locations from Control:
- Cafeteria, Aircon Room, Ranger HQ, Turntable, and Ritual Lobby.
Gameplay Changes
Harmful Conditions and Healing Improvements
Harmful Conditions have been adjusted to make them clearer, less frustrating, and easier to manage during combat.
Harmful Conditions
- Burning, Glowing, and Shocked now linger on the player for a much shorter duration.
- HUD indicators for all Conditions (Harmful and Beneficial) have been moved from the bottom corner of the screen to a more visible location.
- Damage values for Harmful Conditions have been rebalanced, so they remain dangerous but easier to manage due to the shorter duration.
- Glow buildup speed has been significantly reduced.
- Leech Slime is now treated as a proper Condition with its own HUD indicator.
- The Condition now lingers significantly longer.
- Water no longer removes Leech Slime.
- Reminder: Being covered in slime protects players from Glowing. Slime is good for you!
- When these Harmful Conditions reach maximum intensity, the screen will now gradually fade to black.
- This provides a clearer warning that the player must remove the Harmful Condition before it becomes fatal.
- The Pink Harmful Condition has been made significantly more dangerous.
- When affected, being hit by gunfire or melee attacks will trigger small explosions.
- When the Harmful Condition reaches maximum intensity, it will detonate in a powerful explosion, damaging enemies and downing players.
- All water sources now restore a tiny amount of health, including sprinkler water.
- Showers still remain the primary healing source.
- The health bar now displays a more visible effect when the player is being healed.
- Healing provided by the mod has been increased.
- The mod now builds Fire status faster when used.
- The effect of this mod doesn’t kill you as easily anymore, but players must still be careful when using it at low health and catching fire.
- Now better indicates the that the enemy killed by the Cold Harmful Condition transfers the heat as Burning to the enemies around it.
- The perk has been updated so that pressing the wrong button during Emergency repairs still progresses the repair. (The in-game description still reflects the old functionality.)
Perk Equipping Overhaul
The Perk equipping system has been redesigned to simplify loadouts and allow more build flexibility.
- Players can now equip only one instance of each perk.
- Each perk automatically activates at the highest level the player has unlocked.
- If you have unlocked Sprinting Level 1, Level 2, and Level 3, equipping the perk now automatically grants Level 3 and takes only one Mod slot.
Developer Note:
This is a significant change to how Perk builds work.
Previously, players had to equip lower-tier versions of a perk in order to access higher-tier ones. This limited how many high-level perks could be active at once.
With the new system, players can equip up to nine Level 3 perks simultaneously, enabling much stronger and more flexible builds.
We’re looking forward to seeing the new combinations players come up with.
Weapon Balance
Heavy weapons (Rotary Cannon, Scattergun and Semi-automatic Rifle) were previously outperforming other weapon types, particularly on higher difficulty levels. We have rebalanced weapons and adjusted enemy scaling to create a more consistent experience across the arsenal.
Changes include:
- Buffs to several underperforming weapons
- Adjustments to enemy health, armor, and difficulty scaling
- Improvements to grenade damage and utility, particularly Gunpowder grenades (it got a big buff, try it out!)
Quality-of-Life Improvements
- Closest Neutralizer is now always marked in the HUD
- Crawling speed while downed has been significantly increased
- Revive time reduced from 5 seconds to 3 seconds
Bug Fixes
Gameplay
- Fixed an issue where Hot Fix Recovery Objective heaters could set players on fire while appearing invisible.
- Fixed an issue where players could not start certain Emergency minigames while holding a carriable object.
- Fixed an issue where holding LMB or RMB prevented Emergency minigames from starting.
- Fixed an issue where Blackrock grenades sometimes failed to destroy Corrupted Items.
- Fixed an issue where players could become unable to move and lose their character model after being revived by the Night Terrors perk while transforming into a Mold Walker or a Shuffler.
- Fixed an issue where the Hunter Gatherer perk gathered ammo faster from broken stations than repaired ones.
- Fixed an issue where equipped weapon skins did not carry over into Endless Shift sessions.
- Fixed missing UI elements when players joined a Endless Shift session during the “Prepare for Wave” phase.
- Fixed an issue where the Teapot Augment timer stopped running when switching weapons.
- Fixed an issue where task progress did not update when repairing the Gamma Emitter with the Wrench in the tutorial.
- Fixed an issue where placing Sprays on bullet holes could produce corrupted textures.
- Fixed an issue where equipping augments caused the “Next Item” prompt and toolbelt highlight to disappear.
- Fixed an issue where intro videos could not be skipped when booting up the game on PlayStation 5.
- Fixed an issue where grenades were not centered in preview/inspect mode.
- Updated outdated description criteria for the Steam achievements “What a Day” and “OSHA Compliant.”
- Corrected incorrect distance information in the description for the “Hands-Off Approach” achievement.
- Fixed an issue where character fists could clip through armor while using certain poses in the customization menu.
Additional Fixes
- Various minor localization fixes.


