Somehow, Chloe has returned.
Max and Chloe from Life is Strange: Reunion.

Well, first it was PEGI leaking the existence of Life is Strange: Reunion and now Xbox did it as well. Now, about an hour ahead of when the official reveal is supposed to take place, Xbox Wire put up the announcement for Life is Strange: Reunion.

Life is Strange: Reunion is confirmed for a March 26, 2026 release on Xbox Series X|S and PC, though I have to assume it will at least also release on PlayStation 5. As I was writing this article, the official trailer was released, confirming that Reunion is also coming out for PlayStation 5.

Life is Strange: Reunion is now also available for pre-order on storefronts such as Steam.

Xbox Wire says that Life is Strange: Reunion will be "the thrilling finale to the Max and Chloe saga." According to this announcement, players will experience the world through the eyes of both Max and Chloe, with each offering "different-but-complementary perspectives as the story develops."

It all kicks off with a huge fire at Caledon University.

Max’s power allows her to undo everything… except the memory of her own actions. Of the way the world was before. Of everything she’s done — and everything she’s lost in the process.

Chloe’s return may be due to Max’s power, in particular, the power Max gained in Life is Strange: Double Exposure to Shift between parallel timelines — a power Max subsequently lost when she merged those timelines back together and recovered her ability to Rewind.

But Chloe is no prize to be won. No passenger in Max’s life or decisions. Both women have been shaped by their experience of the time they spent apart. Chloe’s choices, too, will shape the fate of Caledon: for the first time, Max and Chloe are co-leads of a game.​
In Reunion, Max will once again have the power to rewind time. What Max won't have in Reunion is the power to shift between parallel timelines. That power was apparently lost during the events of Life is Strange: Double Exposure.

Max can also "jump into the past" by way of photographs. In the announcement, they give an example of Max jumping into a Polaroid photo to escape the Caledon fire. While going back in time by way of a photo was something that was in the original game, Max was never really able to stay in that past. It was a temporary thing. Now, she is now able to stay within the past depicted in the photo and redo things over again from the point she took said photo.

Meanwhile, Chloe has been doing Chloe things.

As for Chloe, now the touring band manager of Drugstore Makeup, you’ll get to experience how she, too, has grown since you saw her last – without losing her essential character.

Whether it’s the sparing ‘power’ of Backtalk that still allows her to browbeat her opponents during key conversations, or just her whip-smart tongue during regular dialogue, Chloe has nothing to prove, and — when it comes to the rowdy townie crowd at the Snapping Turtle — zero ***** to give, if it means getting the answers she needs.

Chloe’s also not part of the University or its faculty — which means she can go where Max can’t, ask what she wouldn’t, and say the things that would never cross Max’s mind. But for all her toughness, Max has always been Chloe’s kryptonite.

Max and Chloe’s relationship is at the core of the story, a relationship that YOU will choose how to develop over the course of the game. Whether Chloe lived or died in Arcadia Bay, and whether she and Max were friends or lovers — these choices are key not just to the past you’ll confirm as you play, but to the future you’ll fight for the chance to build.​

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