Unity Lays Off 25% of Workforce

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  • Shawn Zipay
    Unity Cuts Even More Jobs
    by Shawn Zipay
    This is their third round of layoffs in as many years.

    In 2022, Unity laid off between 200 to 400 employees. Throughout 2023, Unity laid off about 1,165 employees despite reporting an increase in revenues in November of that year. A few short months later in January 2024, Unity laid off 25% of its workforce. Here in mid-February 2025, Unity just announced another round of layoffs at the company.

    The layoffs were first shared today via a LinkedIn post by Coline Turqu...
    02-12-2025, 03:54 PM
  • Shawn Zipay
    Unity Changes Terms Once More, Commits to 'Being an Open Platform'
    by Shawn Zipay

    Unity has had a real interesting seven days. Last week, SpatialOS from developer Improbable was apparently barred from being used within Unity development. SpatialOS is a robust tool that many Unity developers use to add multiplayer to their games. For a time, Unity's new Terms, which went live in early December but were only clarified to Improbable last week, actually affected games that were already released. This led to some quick back and forths between Improbable and Unity through their...
    01-16-2019, 02:06 PM
  • Shawn Zipay
    Unity 5 Announced - 64-bit, New Real-Time Lighting, and More
    by Shawn Zipay
    Unity 5 was announced earlier today at GDC 2014. The new engine from Unity Technologies is said to include some of the best lighting systems out there,...
    03-18-2014, 09:46 PM
  • Shawn Zipay
    Unity 5 Announced - 64-bit, New Real-Time Lighting, and More
    by Shawn Zipay
    Unity 5 was announced earlier today at GDC 2014. The new engine from Unity Technologies is said to include some of the best lighting systems out there, comparable to CryENGINE, Unreal, and other top-tier game engines.
    Unity 5 is a massive update to the Unity Engine, including features such as the Enlighten real-time lighting system and physically-based shaders that provide the power to render stunning high-quality characters, environments, lighting, and effects. Workflow efficiency increased
    ...
    03-18-2014, 09:46 PM
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