The latest trailer for Cyberpunk 2077: Phantom Liberty made its debut yesterday during the Xbox Games Showcase. Since then, several additional details on this upcoming expansion from CD Projekt Red were shared both by the developer themselves and from several different media outlets that were able to obtain additional information.
First up, the Phantom Liberty will be released on September 26, 2023. Phantom Liberty will start at $30 (USD), which is double the price of each expansion for The Witcher 3.
This expansion release will come alongside patch 1.7 that will be for both the expansion and for the base game. This patch is going to make some substantial changes to the base game that could make it worth replaying for those of us, myself included, who have been waiting to replay (or play) Cyberpunk 2077.
The major changes were compiled in this handy Reddit thread on r/Cyberpunkgame. It comes from information sourced from both GameSpot and IGN.
- New area: PL will allow us to visit dog town, a new area in Pacifica only accessible through PL. you can only visit the area once you have started the dlc and after a point, you can enter and exit dogtown freely. The new area will also bring a bunch of new vendors and side quests as well as gigs.
- New weapons, clothes and vehicles: while details are scarce on this, we do know that we are getting a bunch of new weapons, clothing and vehicles added to the game, some exclusive to the dlc.
- Narrative and choices: narrative and choices have a huge impact on how PL plays and will have different endings based on your relationships with the side characters like songbird or reed. This DLC will also provide us with a new ending for the main game. The DLC will take place before the events of the ending and will be available after placide and voodoo boys mission.
- Reworked skill tree and new skills: the skill tree has gone a complete rework. Now skills are actual skills or new play styles unlockables, instead of percentage based buffs. There is also a new relic skill attribute, that will apparently bring a new gameplay style or changes to the skill system. Some new skills seen are finishers and bullet deflection with katanas.
- Armour and cosmetics: now armour and defence stats are not tied to clothing, meaning you can wear whatever you want. Now armor stats are tied to cyberware, which will change your playstyle based on the cyberware you implant. The cyberware system has also gone a complete change and has introduced cyberpsychosis mechanic(previously available as a mod), which will not allow you to fully deck yourself with cyberware and will debuff your stats if you have too many implants. Also there is a new animation system where V can now see cyberware installation from their perspective.
- Reworked police and notoriety system: police has gone through a complete change and now will engage in combat and chases when a crime is committed. A 1 star response will lead to investigation, while a 4 star response will have max tac deployed on you. Max tac deployment will also lead to a mini boss fight of sorts.
- Vehicle combat: now players can shoot out of their vehicles and can also use vehicles with in built weapons to engage in vehicular combat.
- Graphics rework and face models updated: the game will update and improve graphics and character models of many characters, mainly Johnny silver hand and for the same has also updated the Pc requirements for the game.
- New enemy types and enhanced AI: enemy variety and AI will see a massive improvement to the game.
- Vehicle purchasing and stealing: now vehicles will not be purchasable via messages but will be purchasable via a new website. Vehicles can be stolen, but there will be a small mission or objective attached to the same.
- UI/UX changes: the new update is set to bring various UI and UX improvements as seen in some of the new gameplay footage. Just like the UI for forwarding time in game, the UI for calls, messages and overall menus will see huge new improvements.
- Expansion can be accessed and started separately from the main game just like Witcher 3.​
"The only comment I can offer is the thing that I know about," Sasko said. "As a director, we are involved in that we just recommend to our board what we think that amount of content is [and] what is the value for the player and the actual value in the game. And that’s the extent of it.
"So we just have a conversation internally as directors of like, ‘yeah, we think, you know that this is fair or that is, that is a price that would be fine,’ but we are not involved in the decisions themselves, right? The decisions [is] taken by our board."​
"So we just have a conversation internally as directors of like, ‘yeah, we think, you know that this is fair or that is, that is a price that would be fine,’ but we are not involved in the decisions themselves, right? The decisions [is] taken by our board."​
Earlier today, CD Projekt Red also released a new video for Cyberpunk 2077: Phantom Liberty. This new video features narrative director on Phantom Liberty, Igor Sarzyński, and senior communication manager Paweł Burza going over some of the key scenes from the latest trailer. They talk about the characters, events, and locations being shown off in the new trailer.
Cyberpunk 2077: Phantom Liberty also comes with some changes to the system requirements on PC. For instance, HDDs will no longer be officially supported when Phantom Liberty is released. CD Projekt Red recommends SSDs. The game will continue to work on HDDs but CD Projekt Red will offer no support for those using the slower storage format.
Finally, we have some additional screenshots from Phantom Liberty to share.