Last of Us Multiplayer Project Delayed, Naughty Dog Announces New Single Player Game

Collapse
X
Collapse
  •  

  • Last of Us Multiplayer Project Delayed, Naughty Dog Announces New Single Player Game

    The multiplayer just wasn't engaging enough.
    Concept art showing an overgrown portion of a city. A dilapidated cruise ship is in the background. Two characters are seen walking on a broken street towards the ship. Rust covers most of the metal objects in the scene.

    It was certainly a curious thing when The Last of Us multiplayer project was a no-show during the latest PlayStation Showcase event this week. The last we heard anything about this project came in January 2023 when Naughty Dog's Neil Druckmann promised we would hear more about it later in 2023.

    Technically, he didn't lie because there was some new information shared today about the multiplayer project. Only it's probably not the kind of news anybody really wanted to hear.

    Naughty Dog and Sony have decided to give the project "more time." Naughty Dog's statement says that development on the multiplayer project will continue. They also say that they are also now working on a brand-new single-player experience, which they will share more details about "soon."


    A report from Bloomberg sheds some additional light about the setbacks this multiplayer project has faced. Bloomberg's report says that the team working on the multiplayer project has been "scaled back" following a recent evaluation. Only a small group remains on the multiplayer title while Naughty Dog "reevaluates the direction." The multiplayer project isn't canceled outright but many of the team working on the project have been moved on to other projects.

    Members of Bungie were brought in to evaluate the viability this Last of Us multiplayer project. Bungie does know a thing or two about live-service titles after all, and their insight is a big reason why Sony acquired them in the first place. According to Bloomberg, Bungie "raised questions about the The Last of Us multiplayer project’s ability to keep players engaged for a long period of time, which led to the reassessment."

    The Last of Us multiplayer project has been in development for about four years now. It began as a mode to complement The Last of Us Part 2 but as ambitions for the project grew Naughty Dog decided to turn it into its own game.
      Posting comments is disabled for guests. Login or sign up to leave a comment.

    Related Topics

    Collapse

    • Shawn Zipay
      Marty O'Donnell Wins Big in Legal Battle Against Bungie
      by Shawn Zipay
      Marty O'Donnell, the composer that crafted the iconic soundtracks for games like the Halo franchise and parts of Destiny, has won his legal battle...
      09-04-2015, 11:38 PM
    • Shawn Zipay
      Marty O'Donnell Wins Big in Legal Battle Against Bungie
      by Shawn Zipay
      Marty O'Donnell, the composer that crafted the iconic soundtracks for games like the Halo franchise and parts of Destiny, has won his legal battle against Bungie. Today's ruling by a court-appointed arbitrator says that Bungie must honor its agreements made with O'Donnell that gave him the right to hold a "considerable share of stock in the company." Today's ruling also sheds some light on what O'Donnel, Activision, and Bungie all went through during the development of Destiny. How...
      09-04-2015, 11:38 PM
    • Shawn Zipay
      Justin Truman Replaces Pete Parsons as Head of Bungie
      by Shawn Zipay
      Parsons was with Bungie since the days of Halo.

      The CEO of Bungie, Pete Parsons, is leaving his position and the company after a 23 year run. Long-time Bungie staffer, Justin Truman, will take over for Parsons.

      Parsons joined Bungie in 2002 and was the executive producer on Halo 2. He took over as the CEO at Bungie in 2016 after Harold Ryan left. Parsons led the charge in Bungie's split from Activision in 2019. In the years that followed, the studio had a number of highs...
      08-21-2025, 04:18 PM
    • Shawn Zipay
      Bungie Once Again Caught Stealing Art
      by Shawn Zipay
      For at least the fourth time...

      Bungie admitted that they have yet again stolen artwork from someone. Earlier this week, an artist that first published their work back in 2017 shared how Bungie very clearly used several pieces of their art in current builds of Marathon, their upcoming extraction shooter.

      The artist at the heart of this is Fern Hook, an independent artist in Scotland. Hook, better known by their online moniker of ANTIREAL, posted several comparisons of...
      05-16-2025, 01:00 PM
    • Loading...
    • No more items.
    TGN on Threads TGN on BlueSky TGN on Facebook
    Working...