The Arisen rises again!
Dragon's Dogma 2 logo

During today's "10 Years of Dragon's Dogma" developer video, director Hideaki Itsuno announced that Capcom is working on Dragon's Dogma 2. It's being developed on Capcom's RE Engine and seems to be rather early in development. No release date nor platforms have been announced yet.

Today's announcement shares with fans the first look at what lies ahead for the franchise. The team working on Dragon's Dogma 2 includes Itsuno along with Dragon's Dogma veterans Daigo Ikeno and Kenichi Suzuki.

More details will be shared in the future. Until then, enjoy this look back on the original game some 10 years after its initial release.

Today's announcement of Dragon's Dogma 2 more than makes up for the brutal tease given during the recent Capcom Showcase. All is forgiven, Capcom.


Itsuno began the developer video by recounting how classic pen-and-paper role-playing games introduced him to the genre of high fantasy and RPGs as a whole. After these early experiences captured his heart, Itsuno went on to develop a passion for arcade and action titles, especially the combat of Capcom’s Street Fighter™ II. By the year 2000, Itsuno had released multiple titles for Capcom’s arcade division and began piecing together the first concepts for a game that would eventually become Dragon’s Dogma. This dream would have to wait however, as Itsuno was assigned to finish the production of Devil May Cry™ 2, and its sequels Devil May Cry™ 3 and Devil May Cry™ 4.

After completing production on the Devil May Cry games, Itsuno returned to his passion project at last. The distinct approach to magic combat and the ability to grapple towering foes already set Dragon’s Dogma apart from its contemporaries, however it was the game’s unique Pawn System that helped cement its place as a fan favorite. This special system was born from Itsuno’s desire to keep the game a single-player experience, while still allowing players to feel connected to one another by sharing the AI companions they create and train. As development progressed, it was the production team’s trips to the United Kingdom that inspired the rolling hills and architectural identity of the world players would explore.