An FPS where you battle hellspawn to the beat of a different drum.
Metal: Hellsinger

The Outsiders, led by award-winning FPS creator David Goldfarb, have been working on a new FPS. Unlike traditional shooters, Metal: Hellsinger, rewards players that shoot, kill, and carry out actions to the beat of a high-energy metal song. Think of it as like Crypt of the Necrodancer but as an FPS set in hell.

As you match the beat of the song with your shots, your power will increase along with the fidelity of the music that's playing. The game features an original soundtrack with vocals from various metal "icons" such as Matt Heafy from Trivium and Alissa White-Gluz from Arch Enemy. Each level will have its own song. Each song will be broken down into multiple layers. As you perform better, more layers to the song will start to play. In addition, your score multiplier will increase.

Metal: Hellsinger is slated to be released on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X in 2021. Next-gen consoles will have the added benefit of improved visuals, framerates of up to 120fps, and much faster loading times.



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“This gives the player an incentive to stay on beat, because the experience becomes so intense and so powerful that you want to keep it that way,” explains Funcom Chief Creative Officer Joel Bylos. “I knew that Dave and The Outsiders know how to make shooters, but I have never seen anything done quite like this before. It’s a very ambitious project and one we are proud to be a part of,” he says.

The Outsiders’ Creative Director David Goldfarb has previously been Lead Designer on Battlefield: Bad Company 2 and Battlefield 3, as well as Game Director on Payday 2. He says he has never had more fun creating a game, than he has with Metal: Hellsinger.

“We want to make this the most metal game ever,” says David Goldfarb. “Or get as far as we possibly could, anyway! To make something that felt like a tribute to the epic imagination and joy and fury of metal - not just in terms of music, but art style, characters, lore. Trying to do it has been an amazing joy and we can’t wait to get it into the world for people to play,” he says.