Battlefleet Gothic: Armada II

Tindalos Interactive just revealed their "massive" post-launch plans for Battlefleet Gothic: Armada II. These plans include the usual bug fixes and balancing, but they will be paired with new content like multiple new game modes. A new post on the Steam Community outlines many of these upcoming plans.

Post-launch Plans
As we mentioned earlier, we are always listening to your feedback, and one thing we noticed was that not everyone are entirely happy with the current state of boarding. As a result, we are hard at work on a new and improved boarding system. While we can’t go into every detail, the new system will have a stacking mechanic whereby troop damage is dealt gradually over time depending on the number of “boarding stacks”. This will allow players a chance to hold back the invaders using a reimagined Call to Arms ability. We look forward to revealing more details about this in the near future.

We’ll also continue to polish the co-op mode in order to release it fully as soon as possible. This major update will be followed by the development of new ships and continuous work on balancing.

Then the focus will be on major new features. This includes a massive new game mode giving you access to skirmishes with truly humongous fleets and legendary ships (the Phalanx, Macragge's Honour, and other ships you see during the campaign). Thanks to the incredible support the game has received so far, Focus Home Interactive and Tindalos Interactive have also begun work on a new, full grand campaign. That’s all we can say for now, but we will announce specifics closer to release later this year.
This is just the start. The post continues on to talk about a beta for an upcoming "Battlegroup 2v2" mode. There are also pieces of information about increasing the fleet points for larger engagements and more. Be sure to check that out along with the full changelog from the recent January 31 update.