About Kingdom of Amalur: Reckoning
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
Short info:
• Release date: February 10th 2012
• SRP: USD/EUR 19.99
• Genre: Action, RPG
• Metacritic Score: 81 (accessed on September 5th 2018)
• Steam reviews: 87% positive (all reviews, accessed on September 5th 2018)
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
Short info:
• Release date: February 10th 2012
• SRP: USD/EUR 19.99
• Genre: Action, RPG
• Metacritic Score: 81 (accessed on September 5th 2018)
• Steam reviews: 87% positive (all reviews, accessed on September 5th 2018)
At this rate, I give it a few years until THQ Nordic takes over the world.
Not sure the IP has the recognition to carry a new MMO... unless it's a small phone game or something.