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Come April 24, Falke will join the fight as a new combatant in Street Fighter V: Arcade Edition. The character was created as an alternate clone for M. Bison. Falke was then "heavily experimented on by Shadaloo and was forced to train day in, day out to achieve perfection."

She can "infuse Psycho Power into objects and release it through them." This is seen primarily by how she uses her staff, which she has named Harmony. All that training caught up with Falke, throwing her into a deep depression where she just wished to end it all. Thankfully, Ed came along and rescued her from Shadaloo. Now they're like brother and sister. Damn, the Street Fighter lore is weird.
Gameplay
Falke utilizes her staff in battle to keep opponents at range, but it also serves as her conduit for Psycho Power. By holding down any punch button, Falke can charge up and store Psycho Power until the button is released in one of three different ways:

• Standing (Psycho Kugel) – Falke releases the Psycho Power through her staff like a shotgun.
• Air (Psycho Feder) – Falke shoots a projectile at a diagonal angle downwards from the air.
• Crouching (Psycho Kanonen) – Falke lays on the ground and shoots a projectile at the opponent’s feet. She can avoid projectiles while using Psycho Kanonen.

Like Ed, some of Falke’s special moves only require either two punch or two kick buttons – no special inputs required. Pressing two punches will result in Psycho Schneide, which is her version of an uppercut. Pressing two kicks is Katapult, which sees Falke pole vaulting towards the opponent in a kick motion.

V-Skill: Psycho Trombe
Falke extends one arm and spins her staff in front of her. Psycho Trombe on its own can be cancelled into by a variety of normal moves and can also be used to absorb projectiles.

V-Trigger I: Staerken
In this two-block V-Trigger, Falke powers up her ability to infuse and release Psycho Power from her staff and will allow her to use additional versions of her special moves without needing to charge up in advance.

Pressing HP+HK again during this V-Trigger will cause Falke to use Psycho Shrot, a powered up version of Psycho Kugel that emits three bullets and travels further. Pressing down and HP+HK will see Falke using Psycho Panzer, a powered up version of Psycho Kanonen that deals more damage. Finally, pressing HP+HK in the air will cause Falke to use Psycho Jaeger, a stronger Psycho Feder that can ricochet off the ground. Psycho Shrot and Kanonen can be cancelled into each other and can leave the opponent prone to a Critical Art.

V-Trigger II: Psycho Angriff
In this three-block V-Trigger, Falke increases her ability to utilize her staff in various ways. Upon activation, Falke will immediately twirl around hitting the opponent into the air, which she then follows up with a surge of Psycho Power.

Pressing HP+HK during this V-Trigger will result in Falke using Psycho Sturm, a sweeping hit with her staff that can be cancelled into to extend combos. Pressing down and HP+HK will see Falke using Psycho Klinge, where she jumps diagonally into the air before slamming her staff down on the opponent and can be followed up with normal moves. Falke’s V-Skill, Psycho Trombe, can also reflect projectiles during Psycho Angriff.

Finally, each of the new moves Falke gains during Psycho Angriff can be cancelled into from special moves like Psycho Schneide and Katapult, increasing her combo potential and damage.

Critical Art: Psycho Fluegel
With a Psycho Power-charged staff, Falke launches opponents into the air. She then pole vaults up to meet her opponent, whacks them sideways with her staff, then slams them down with a final overhead swing.

How much will Falke cost you? You can either spend $5.99 (USD) of your real-world money if 100,000 in-game Fight Money. Those who own the Season 3 Character Pass ($29.99) don't have to worry about spending anything extra here.



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