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Last Sunday, Epic Games confirmed that Fortnite hit a new concurrent user peak of 3.4 million players. Of course, most of these were playing the free-to-play Fortnite Battle Royale, but that is still a very impressive number. However, as a result, the Fortnite servers started to buckle under the pressure. The team offered up a rather interesting and detailed postmortem of exactly what happens when 3.4 million people try to play a game at one time.

A good deal of the postmortem is technical, but some simple explanations are provided here and there.

In other words, everything was totally screwed. Totally. Screwed.