Before Final Fantasy XIV was relaunched, there existed a release of the game that was almost total garbage. Fans and critics were not pleased with the game that initially released back in September of 2010. The user interface was horrendous. Performance across all systems was pathetic, at best. And the game featured mechanics that were just too bizarre for the MMORPG genre including "stamina" limitations that prevented players from being able to continue questing. These issues don't end there either. Servers were unstable and content was lacking.

Fans weren't happy. Square Enix wasn't happy.

Square Enix pulled the game in order to almost completely re-work through most of it. It took about two years to do, but Square Enix re-released the game in November of 2012 with improvements made across the board.

Danny O'Dwyer of Noclip traveled to Japan to get the full story straight from the development team at Square Enix. This Final Fantasy XIV documentary will be three videos long. The first video, the 50-minute long "One Point O," went live this week. Subsequent parts will be released in the days ahead.
In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.

Noclip operates entirely through the funding of its members. To help us tell more stories about video games and the people who make them, please consider becoming a patron: https://www.patreon.com/dannyodwyer