Killing Floor 2 "Descent" Update Adds New Maps, Weapons, Trophies, and New Game Mode

Collapse
X
Collapse
  •  

  • Killing Floor 2 "Descent" Update Adds New Maps, Weapons, Trophies, and New Game Mode

    [ATTACH=CONFIG]12129[/ATTACH]
    Tripwire Interactive released the "Descent Content Pack" today for Killing Floor 2 on the PC, PlayStation 4, and PlayStation 4 Pro. This content pack adds in new maps, a new game mode, new weapons, and includes new trophies for the PlayStation versions of the game.
    The Descent Content Pack features the namesake map, the Descent, which is an all-new type of map never seen in KILLING FLOOR 2 before. The Descent map introduces the new Holdout sub-mode into Survival and will drop players into a new random battle location each wave, making them vulnerable to the horrific Zeds hoping to catch them off-guard. In addition, as a show of its commitment to their devoted and talented fan base, Tripwire has included the community-made Nuked map into its official line-up.

    Additionally, the Descent Content Pack includes two brand-new weapons for players to gear up and fire off. Fans of the original KILLING FLOOR will be excited to see the return of the Spitfires, which will see its induction back for single and dual flare gun revolvers for the Firebug perk. An additional weapon makes its introduction into the franchise, the Stoner 63a LMG is a light machine gun allowing for long sustained firepower.

    A full list of changes (for the PC update in particular) can be found on the Steam Community page for Killing Floor 2 or by looking below. Before we get to that, it should also be noted that the game is on sale for 33% off of the digital version on the North American PlayStation Store. This sale runs through March 28. There is also a free trial week for Killing Floor 2 on the PlayStation 4 that will run from right now through March 28. The Descent Content Pack content is included in this free week trial. Steam users will get a free weekend starting this Thursday, March 23 at 1PM (ET) and running through March 27 at 1PM. Steam users can get the game for 50% off during this time.
    New Content
    • 2 Weapons
      • Spitfire Revolver(s)
      • Stoner 63A Light Machine Gun

    • 2 Maps
      • The Descent (Holdout style map)
      • Nuked

    • Variation of the Survival Game Mode
      • Holdout
        • This style of Survival map stitches many rooms together differently each time you play


    General Changes
    • Fixed VOIP issues caused by recent Steam Client update
    • Default votekick setting now requires 66% instead of 50%


    Bugs Fixes
    General
    • Sharpshooter Perk had dual and single revolvers had equivalent damage bonuses applied
    • Players can no longer dismember frozen zeds on the low gore setting
    • Breaking out of an emote with weapon fire no longer shoots the projectile where the emote camera was facing
    • Using emote key during boss intro no longer switches camera view to player
    • Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo limit when holding the attack button
    • Blocking Husk flamethrower attack no longer causes erratic animation
    • Fix for motion blur setting not working
    • If Low Gore setting is on, Headshots on headless state zeds will no longer count towards XP objectives and Perk Skills
    • Fixed 3P sprint animation issues with Bone Crusher, P90, KRISS, MP5RAS, MP7, M16 M203 (Left shoulder popping on sprint animation and MP5RAS not fixed)
    • Fix for trader showing the wrong ammo count when buying a dual weapon
    • Reset class ignore flag if a Husk suicide is not ignoring humans
    • Players can no longer dismember headless zed corpses on low gore settings
    • Fix for separate translucency not working
    • Emotes canceled by reloading will now properly play the reload animation
    • If a weapon has a laser attachment, it should now properly move during third person animations (and not at the players feet during an emote)
    • Fixed Husk fire effect on husk launcher remaining temporarily if players prematurely stopped suicide attack
    • Also fixed lingering flame effect on AI husk if it's killed mid-suicide
    • Players sitting in lobby during in progress match will no longer count towards zed count player scaling
    • Fixed phantom RPG-7 rocket when players used an unloaded melee bash
    • Flex fixes (optimizations for non Flex users):
    • Never use per-poly rigid body/static mesh collision on servers
    • If we have Flex turned off, use simply rigid body/static mesh collision
    • Gunslinger/sharpshooter weapons now grant secondary XP if the weapons are flagged for multiple perks
    • XP tally bar will now properly update only currently selected perk
    • Hans no longer hates trees - when bumps into destructible objects he will no longer enter into his melee animation
    • Fix for HUD holding on to a reference to the old pawn after death, preventing updates from occurring until GC after a quick respawn
    • Changed collision settings on portal entries to fix Dosh going through them
    • Changed Flex collision from Auto to Off on a few meshes to fix Dosh going through them bug
    • Fixed a case where the Support perk would miscalculate ammo count during initial trader session
    • Hud will now show ironsights hold when looking to display ironsights toggle (and nothing is bound)
    • Boss VO should now properly play the intro VO on spawn (in some spawns it would first trigger a taunt VO)
    • Fixed a jittery shake when aiming down sights of the Railgun
    • Fixed knife decals appearing as bullet holes in third-person
    • Fixed Trader Pods not being set up for grenade collision
    • Fixed the bloat not fully damaging the door in some situations
    • Fixed clipping on the MP7 1P full and partial reload animations
    • Fixed medic dart secondary fire recoil being tied to each medic's gun primary fire recoil
    • Fixed The Booty emote being called the thunder clap after it was equipped
    • Fixed zed grab SFX persisting during loading screens when using web admin map travel
    • Fleshpound Atk_Lunge_V5 will now damage players
    • Fixed extra camera shake playing during trench gun elite partial reload
    • Fixed a UV mapping error on the M14 3p pickup model
    • Fixed a case where players could stumble parry a Fleshpound’s glowing attack
    • Fixed the wrong color border around level 25 swat achievement
    • Fixed a case where a Siren killed while still boosted by an elite Alpha's rally ability would stack damage boost to future Sirens spawned in
    • Fixed custom game modes kicking and blocking client from servers until restart
    • Fixed Demolitionist : ZED TIME - Mad Bomber : Demolition weapons no longer reload slow during zed time when reload starts before zed time kicks in
    • Sprint with MP5 in spectator view no longer causes animation to stutter
    • Fixed capitalization error with airborne agent field medic skill


    Maps
    • Burning Paris
      • Thrown dosh can no longer get stuck inside concrete bollards
      • Adjusted blocking volume around phone booth
      • Fixed Zeds clipping through a door in burning paris
      • Fixed a collision issue for player zeds

    • Zed Landing
      • Fixed floating foliage
      • Fixed several cases of tree clipping

    • Farm House
      • Fixed collision issues with plywood windows which allowed grenades to pass through

    • Evacuation Point
      • Added blocking volume in ceiling to prevent player zeds from jumping through
      • Zeds falling out of ceiling window should no longer have a high chance to get stuck

    • Catacombs
      • Zed corpses should no longer clip through ground rubble

    • Infernal Realm
      • Fixed an exploit spot

    • Hostile Grounds
      • Fixed a collectable that could not be destroyed

    • Prison
      • Fixed an exploit spot



    [ATTACH=CONFIG]12130[/ATTACH][ATTACH=CONFIG]12131[/ATTACH][ATTACH=CONFIG]12132[/ATTACH][ATTACH=CONFIG]12133[/ATTACH][ATTACH=CONFIG]12134[/ATTACH][ATTACH=CONFIG]12135[/ATTACH][ATTACH=CONFIG]12136[/ATTACH][ATTACH=CONFIG]12137[/ATTACH][ATTACH=CONFIG]12138[/ATTACH][ATTACH=CONFIG]12139[/ATTACH][ATTACH=CONFIG]12140[/ATTACH]

    • jimykx
      #1
      jimykx commented
      Editing a comment
      Free weekend? Sign me uP!!
    Posting comments is disabled for guests. Login or sign up to leave a comment.

Related Topics

Collapse

  • Shawn Zipay
    Baldur's Gate 3 Patch 8 is Live and Massive
    by Shawn Zipay
    The update includes 12 new subclasses, photo mode, crossplay, and so much more.

    The (supposedly) final major update for Baldur's Gate 3 was released today. This update is absolutely massive, with the full list of changes making it one of the largest updates released for the game since its launch.

    The highlights for this update include the addition of crossplay, a new photo mode, 12 new subclasses, and an official Modding Toolkit Update. Patch 8 also adds in some of the...
    04-15-2025, 01:24 PM
  • Shawn Zipay
    Stalker 2 Patch 1.3 is Live with Over 1,200 Changes
    by Shawn Zipay
    A lot of these changes include improvements to the A-Life system.

    GSC Game World released the 1.3 update for Stalker 2: Heart of Chornobyl today. This update, like the other major patches that came before it, are massive. This one alone includes over 1,200 changes, fixes, and improvements.

    There are several areas that are the focus of attention for Patch 1.3. They include changes and improvements to the game's AI, or A-Life, systems. There are also improvements made...
    03-18-2025, 04:35 PM
  • Shawn Zipay
    Cyberpunk 2077 Patch 1.2 Includes Hundreds of Fixes for All Platforms
    by Shawn Zipay
    Hundreds and hundreds of much needed fixes.

    CD Projekt Red announced that the 1.2 patch for Cyberpunk 2077 would be "coming soon." Well, soon ended up being sooner than anybody thought because the update is now live for every platform save for the Stadia release. The update is over 30GB in size, depending on platform. The good news though is that it includes several hundred bug fixes for all platforms.

    It seems as though PC Gamer ran the numbers on how many fixes...
    03-29-2021, 03:04 PM
  • Shawn Zipay
    Warhammer 40,000: Rogue Trader Receives Massive Update
    by Shawn Zipay
    The first anniversary comes with a big patch and a new trailer.

    Owlcat Games released a huge new update for Warhammer 40,000: Rogue Trader today. Patch 1.3 is celebrating the cRPG's first anniversary by including over "1,000 visible and internal changes" for the game.

    Some of those changes come in the way of new content. There are "a lot of new items" in addition to both entirely new cutscenes as well as improvements to multiple old cutscenes. This...
    12-10-2024, 05:34 PM
  • Loading...
  • No more items.
TGN on Threads TGN on BlueSky TGN on Facebook
Working...