The good news here is that RiME now has a firm release date for the PlayStation 4, Xbox One, and PC. That date is May 26. The weird news is that RiME is also coming to the Nintendo Switch at a later date and with a $10 premium price.

Why the $10 price increase for the Switch? Is there really a "Nintendo tax" here? Publisher Grey Box issued a statement about the pricing.
"We set prices for our products based on the costs of development and publishing for each specific platform."

There you go Switch owners. You not only get the game later, but you also have to pay a higher price. I wouldn't be surprised if other publishers follow suit with this pricing structure. Then third-party support will start to dry up as publishers scratch their heads and audibly wonder why their products aren't selling all that great on the Switch compared to other platforms.