In XCOM 2, humanity lost the war against the alien threat that has established a new world order on Earth. XCOM, formerly a secret paramilitary organization, is largely forgotten and must strike back from the shadows to reclaim Earth from the aliens' rule and free mankind from their evil plans.
"The XCOM 2 team strived to create a sequel to XCOM: Enemy Unknown that gamers would love and want play over and over again," said Jake Solomon, creative director of XCOM 2 at Firaxis Games. "Adding in features that set it apart from previous XCOM games was important to us, like a unique new narrative, more varied and powerful aliens, procedurally-generated levels and modding support. The team is hugely appreciative and humbled by the positive response so far, and we hope that strategy and sci-fi fans will enjoy the game as much as we enjoyed making it."
"The XCOM 2 team strived to create a sequel to XCOM: Enemy Unknown that gamers would love and want play over and over again," said Jake Solomon, creative director of XCOM 2 at Firaxis Games. "Adding in features that set it apart from previous XCOM games was important to us, like a unique new narrative, more varied and powerful aliens, procedurally-generated levels and modding support. The team is hugely appreciative and humbled by the positive response so far, and we hope that strategy and sci-fi fans will enjoy the game as much as we enjoyed making it."


