Activision Buys MLG - EsportsLOL Bits

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  • Activision Buys MLG - EsportsLOL Bits

    Activision Blizzard is all like "we esports now, baby!" The company finalized their acquisition of Major League Gaming (MLG) this past week.
    SANTA MONICA, Calif.--Activision Blizzard, Inc. today announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. The acquisition expands Activision Blizzard’s reach across the rapidly-growing esports ecosystem by adding proven live streaming capabilities and technologies to the Activision Blizzard Media Networks division, led by former ESPN CEO Steve Bornstein and MLG Co-founder Mike Sepso.

    Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “Our acquisition of Major League Gaming’s business furthers our plans to create the ESPN of esports. MLG’s ability to create premium content and its proven broadcast technology platform – including its live streaming capabilities – strengthens our strategic position in competitive gaming. MLG has an incredibly strong and seasoned team and a thriving community. Together, we will create new ways to celebrate players and their unique skills, dedication and commitment to gaming. We are excited to add Sundance and the entire MLG esports team to our competitive gaming initiatives.”

    Sundance DiGiovanni, Chief Executive Officer and MLG Co-founder, said, “Our mission for over 12 years has been to promote and expand the growth of competitive gaming worldwide, and today the industry is at a key inflection point as its popularity soars and rivals that of many traditional professional sports. This acquisition and Activision Blizzard’s commitment to competitive gaming will expand the opportunities for gamers to be recognized and celebrated for their competitive excellence.”

    Mike Sepso, Senior Vice President of Activision Blizzard Media Networks and MLG Co-founder, said, “Sundance and I founded MLG to highlight the incredible talent of competitive gamers all over the world. Activision Blizzard’s esports leadership, incredible intellectual property and long history in competitive gaming create a perfect home for MLG’s capabilities. The acquisition of MLG’s business is an important step towards Activision Blizzard Media Networks’ broader mission to bring esports into the mainstream by creating and broadcasting premium esports content, organizing global league play and expanding distribution with key gaming partners.”

    MLG will continue to operate MLG.tv, MLG Pro Circuit and GameBattles platforms, and will continue to work with its partners and other publishers across the industry. MLG.tv is a premium online broadcast network for professional-level esports and the MLG Pro Circuit is the longest-running esports league in North America. GameBattles is the largest online gaming tournament system across consoles, PC and mobile platforms.

    With over 100 million unique viewers, the esports audience is estimated to be bigger than audiences for many professional sports leagues. Creating premium content for these audiences will provide significant opportunities in ticket sales, advertising, sponsorships, licensing and merchandising. By 2017, esports is projected to have over 300 million viewers. For the past 12 years, MLG has helped bring esports into the mainstream with broadcasts of professional gaming competitions that rival traditional sports fan engagement.

    When reached for comment, all professional players were too busy complaining about a change made to Counter-Strike 1.5.

    • K-16
      #1
      K-16 commented
      Editing a comment
      Originally posted by Shawn Zipay
      When reached for comment, all professional players were too busy complaining about a change made to Counter-Strike 1.5.
      And this is why I read from TGN.

      (With that said, I'm not very comfortable with the idea that a game developer/publisher owns a video game sports league. I would've been happier seeing an angel investor, or a company with no connections to any game publishers acquire MLG. Now Activision Blizzard gets to decide what games qualify as esports [starting with Call of Duty, Heros of the Storm, and Hearthstone obviously]. It's almost like there's several versions of basketball, and one of the creators of a variant of basketball buys out the NBA. Kind of not okay with that. I mean, I get that they'll likely keep DOTA2 and League of Legends for the sake of the MLG brand and not alienating their customer base/athletes, but I do wonder how other games will be able to get approved to be on MLG.)

    • cikame
      #2
      cikame commented
      Editing a comment
      Business speak puts me into a slumber.

    • jimykx
      #3
      jimykx commented
      Editing a comment
      Originally posted by K-16
      And this is why I read from TGN.

      (With that said, I'm not very comfortable with the idea that a game developer/publisher owns a video game sports league. I would've been happier seeing an angel investor, or a company with no connections to any game publishers acquire MLG. Now Activision Blizzard gets to decide what games qualify as esports [starting with Call of Duty, Heros of the Storm, and Hearthstone obviously]. It's almost like there's several versions of basketball, and one of the creators of a variant of basketball buys out the NBA. Kind of not okay with that. I mean, I get that they'll likely keep DOTA2 and League of Legends for the sake of the MLG brand and not alienating their customer base/athletes, but I do wonder how other games will be able to get approved to be on MLG.)
      Exactly the same I was thinking about. I wonder to what levels the games who enter this league will be controlled.
      Guess we will soon see EA Games create their own similar type League thing so that they can invest into making their own games esports? Like battlefield? Or am I wrong?

    • K-16
      #4
      K-16 commented
      Editing a comment
      I can see that happening. It would give EA a good opportunity to strengthen their marketing under the guise of a competitive league that welcomes any esports game under Origin. Even if they don't boost their own games like Battlefield and Need For Speed (unlikely), they will definitely get a boost in their customer base for Origin. And if EA and Activision/Blizzard muscles all other smaller leagues out with their vasts amount of money, they can reach an oligopoly and effectively control the industry on what is esports and what isn't. It's no longer under the developer's control, but they will make a bid and fight their way into recognition through, ironically enough, those two publishers/developers (and of course, those two will benefit through monetary compensation).

      From there, any other games that aren't recognized by EA or Activision/Blizzard will rely on smaller leagues that are not nationally recognized, with their own separate regulations, such as APEX, EVO, etc. Or publisher/developer produced competitions like The Internationals.
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