Today, Ubisoft detailed their plans on how they will support Rainbow Six Siege through the first year of free post-release content.

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One Year, Four “Seasons” of Content. No Paywall.
Over the course of a year, new content will come in the form of “seasons” that coincide with ranked gameplay. Over the course of the year we will be releasing:

• 4 new maps (playable on both online multiplayer and Terrorist Hunt)
• 8 new operators, with new primary/secondary weapons and unique Gadget
• New cosmetic items
• New game modes, events and/or activities

Maps and modes will be free and available immediately for everyone. New operators and most weapon skins can be unlocked with earned currency called Renown, or with R6 Credits (more on these below). The only new content that will be available exclusively by purchase will be a small number of premium weapon skins that are purely aesthetic and have no impact on gameplay. For an online, competitive multiplayer game it’s imperative that we don’t create a divide in the community or introduce “pay to win” mechanics. By doing it this way, we hope to keep our community united and engaged over the long term.

How Much To Unlock Post-Launch Content?
There won’t be any need to unlock new maps or modes as those will be available immediately for everyone with each new Season content release. For the rest of the post-launch content, we are still fine-tuning the in-game economy, but we wanted to give you an idea of what it will take to unlock new operators and weapon skins.

Each new post-launch operator can be unlocked by playing approximately 25 hours (approx. 25,000 Renown). The data we have suggests that the average FPS player spends 8-10 hours a week playing their favorite FPS (also in-line with our observation during the closed beta), so it should only take between two to three weeks maximum to unlock an operator. With about three months between each Season of content, we hope players with regular game time won’t have trouble saving up enough Renown to unlock both new operators upon their release. Each operator can also be automatically accessed by spending 600 R6 Credits ($4.99 USD). Keep in mind that the initial 20 operators at launch will be unlocked much quicker in the base progression system (500 Renown for first operator in a CTU, 1000 for the second, etc).

With the weapon skins, we wanted to make sure that there was something for everyone. There will be five different tiers of skins available initially for purchase that we will continue to add to in the post-launch, with Tier 1, 2 and 3 unlockable with Renown and Tier 4 and 5 skins requiring R6 Credits to purchase. Some Tier 3 skins can be unlocked with Renown or R6 Credits. These weapon skins, along with any other potential future cosmetic items, will be purely aesthetic and have no impact on gameplay.

What to expect every Season of Rainbow Six
In case you’re wondering what these themed season content releases will look like, here’s a little taste of what will be released first in the cold, early months of 2016:

• 1 new map
• 2 new operators from a new CTU, with new weapons and unique gadgets
• A handful of new weapon skins in all tiers
• Gameplay upgrades

The idea is that each one of these releases will have a significant impact on the evolving meta of the game. They’ll open new operator combinations and counters, plus a new environment to master. We’re eagerly anticipating observing what you do with these new gameplay elements, and to introduce new modes and events in the future.


You can read much more over at the Ubisoft blog.