Bloodstained Kickstarter by Castlevania Producer Koji Igarashi Reaches Goal

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  • Bloodstained Kickstarter by Castlevania Producer Koji Igarashi Reaches Goal

    Koji Igarashi launched a Kickstarter earlier today for Bloodstained: Ritual of the Night, a game that is not completely unlike Castlevania. That's probably for good reason. Igarashi was a Producer on the original Castlevania franchise, so it's already got some impressive legs to stand on here.

    The Kickstarter is already sitting at over $655,000 after having gone up just a few hours ago today. Why so much hype and hope for the game? Well, seeing as how Konami has essentially ditched the Castlevania series and Nintendo has been quiet about a new Metroid, people have been aching for a new exploration based, action-platformer from someone that knows what they're doing. There really is nobody better than Igarashi to lead this project.

    Right now, the team is targeting a release on the PlayStation 4, Xbox One, and PC. This will be available as both a digital download or a physical retail copy if you donate at the appropriate amount through Kickstarter.


    • An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
    • Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
    • If funded, the game will be developed for XBOX One, Playstation 4, and PC. For the first time on Kickstarter, backers will have the option to receive actual PS4 / XB1 / PC retail discs.

    You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

    Be sure to check out the Kickstarter for yourself to find out additional information on Bloodstained: Ritual of the Night.

    • cikame
      #1
      cikame commented
      Editing a comment
      Are we ok with backing a game which at the moment only exists as a few nicely drawn pieces of art?
      I'd prefer if there were some kind of gameplay footage, surely there must be some if they managed to find other sources of finance?

    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      Originally posted by cikame
      Are we ok with backing a game which at the moment only exists as a few nicely drawn pieces of art?
      I'd prefer if there were some kind of gameplay footage, surely there must be some if they managed to find other sources of finance?
      That's the reason why I largely only post about Kickstarter campaigns that have been funded or are on the verge of being funded from reputable campaign starters. Something like this from a person that has a tremendous reputation seems like a fairly sure bet. Even if more funding is needed, there are publishers that can see the interest in a project or a game like this and will probably step in to lend help if necessary. Same thing with Yooka-Laylee. Ex-Rare devs (plus), spiritual successor to Banjo-Kazooie (another plus) and realistic expectations in their proposal (third plus) go a long way.

    • K-16
      #3
      K-16 commented
      Editing a comment
      Of course, those who aren't well known in the industry will have to go the extra mile and fund their own project until they can produce a playable demo, or a detailed proof of concept video at the very least, before going on Kickstarter. In the case of Citizens of Earth, there was a free demo with a lot of content to play with. The Kickstarter failed, but because they already have something playable to advertise to both media and publishers, Atlus was convinced enough to publish it on PC and consoles. Super Slam Dunk Touchdown also has a playable prototype (not a demo, but a WIP build), and although that Kickstarter failed, the amount of attention the playable build had at conventions (PAX, etc.) helped bring the game on to Steam through Greenlight. These are projects reliable enough that even if Kickstarter fails, the creators have proven the idea isn't too risky as they were willing to invest their own money into it, and have something to show for it as a result.

      Even the developer behind Mutant Football League learned their lesson where a playable demo is needed to show the value behind crowdfunding their project. It's a good thing the first Kickstarter failed, since it was originally for a mobile game with 2D horizontal scrolling cartoon graphics. Now it's a PC/console 3D online multiplayer violent arcade-style football game after they surveyed the public asking what was wrong with their Kickstarter (including the lack of a demo to prove their project is worth the risk; creators need to risk their own money as well).

      My point is, if a demo exists and decently playable, and the media is talking about it because there was something to actually try out, then it should be safe to back even if the creator doesn't have a well known reputation. Even if it fails, the creators put enough money in to produce something that can be shopped elsewhere.


      But yeah, what Zips says is the easiest way to see if a Kickstarter will likely succeed or not. Mighty No. 9 only had a song composed, sequentially numbered T-Shirts, Phoenix Wright's original English voice actor (not for voice acting mind you), and a commercial produced by 2 Player Productions, and that obliterated their goal. I mean, yeah, Capcom wrecked the Mega Man/Rockman anniversary, so that helped, but Comcept and Inti Creates didn't really have anything to convince us to back the project aside from Keiji Inafune's reputation.
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