The Kickstarter is already sitting at over $655,000 after having gone up just a few hours ago today. Why so much hype and hope for the game? Well, seeing as how Konami has essentially ditched the Castlevania series and Nintendo has been quiet about a new Metroid, people have been aching for a new exploration based, action-platformer from someone that knows what they're doing. There really is nobody better than Igarashi to lead this project.
Right now, the team is targeting a release on the PlayStation 4, Xbox One, and PC. This will be available as both a digital download or a physical retail copy if you donate at the appropriate amount through Kickstarter.
- An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
- Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
- If funded, the game will be developed for XBOX One, Playstation 4, and PC. For the first time on Kickstarter, backers will have the option to receive actual PS4 / XB1 / PC retail discs.
You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.
Be sure to check out the Kickstarter for yourself to find out additional information on Bloodstained: Ritual of the Night.
I'd prefer if there were some kind of gameplay footage, surely there must be some if they managed to find other sources of finance?
Even the developer behind Mutant Football League learned their lesson where a playable demo is needed to show the value behind crowdfunding their project. It's a good thing the first Kickstarter failed, since it was originally for a mobile game with 2D horizontal scrolling cartoon graphics. Now it's a PC/console 3D online multiplayer violent arcade-style football game after they surveyed the public asking what was wrong with their Kickstarter (including the lack of a demo to prove their project is worth the risk; creators need to risk their own money as well).
My point is, if a demo exists and decently playable, and the media is talking about it because there was something to actually try out, then it should be safe to back even if the creator doesn't have a well known reputation. Even if it fails, the creators put enough money in to produce something that can be shopped elsewhere.
But yeah, what Zips says is the easiest way to see if a Kickstarter will likely succeed or not. Mighty No. 9 only had a song composed, sequentially numbered T-Shirts, Phoenix Wright's original English voice actor (not for voice acting mind you), and a commercial produced by 2 Player Productions, and that obliterated their goal. I mean, yeah, Capcom wrecked the Mega Man/Rockman anniversary, so that helped, but Comcept and Inti Creates didn't really have anything to convince us to back the project aside from Keiji Inafune's reputation.