Killing Floor 1057 update changelog for December 5, 2013
Event
- The Christmas Zeds are back, and they bring achievements (and unlocks) of Christmas past with them!
Content
- New Maps - Forgotten and Hell
- New Character - Alternate Harchier Spebbington for owning The Ball
Weapons
- Fixed 3rd person dual handcannons having a 9mm mesh
- Fixed bug that allowed player to pickup up weapons for ammo
- Fixed bug that prevented you from picking up an mk23 after dropping it
- Removed some code that was specialized for the old weight system for handcannons that allowed a second handcannon to be picked up after max weight was achieved
- Fixed third person reload sounds not playing for many weapons
- Fixed third person reload animations for some weapons
- Fixed Camo M32 grenades not having an explosion sound
- Fixed Camo MP5M healing darts not having a mesh in the world
- Fixed dynamic loading for Camo M32 and Camo MP5M
UI
- Item descriptions are now displayed in the trader menu
- OpenGL users can now properly enable/disable bloom and detailed shadows from the options menu
General
- Official mutators now use event zeds during events
- Fixed official mutators to work with low max specimen values in sandbox
- Fixed Steam Workshop downloads on Linux/Mac downloading to the wrong location
- Possible fix for Mac/Linux users having their perks stuck in a non progressing state (additional logging also included for cases where it still happens)
- The Christmas Zeds are back, and they bring achievements (and unlocks) of Christmas past with them!
Content
- New Maps - Forgotten and Hell
- New Character - Alternate Harchier Spebbington for owning The Ball
Weapons
- Fixed 3rd person dual handcannons having a 9mm mesh
- Fixed bug that allowed player to pickup up weapons for ammo
- Fixed bug that prevented you from picking up an mk23 after dropping it
- Removed some code that was specialized for the old weight system for handcannons that allowed a second handcannon to be picked up after max weight was achieved
- Fixed third person reload sounds not playing for many weapons
- Fixed third person reload animations for some weapons
- Fixed Camo M32 grenades not having an explosion sound
- Fixed Camo MP5M healing darts not having a mesh in the world
- Fixed dynamic loading for Camo M32 and Camo MP5M
UI
- Item descriptions are now displayed in the trader menu
- OpenGL users can now properly enable/disable bloom and detailed shadows from the options menu
General
- Official mutators now use event zeds during events
- Fixed official mutators to work with low max specimen values in sandbox
- Fixed Steam Workshop downloads on Linux/Mac downloading to the wrong location
- Possible fix for Mac/Linux users having their perks stuck in a non progressing state (additional logging also included for cases where it still happens)
As always, the update is free. Killing Floor is sitting at a 50% off sale right now on Steam.
In addition, Killing Floor players will get to play as Harchier Spebbington from The Ball if you own both games. Tripwire Interactive is also working on releasing an update to The Ball that will add about two hours of new content.
You can find more screenshots here.



