CS:GO Update for June 9, 2016

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  • CS:GO Update for June 9, 2016

    An update was released tonight for Counter-Strike: Global Offensive. The update includes a few map adjustments, collision model updates, and more.

    Changelog for CS:GO for June 9, 2016

    MISC
    – Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
    – On Valve official servers, the current map will be excluded from the vote options at the end of a match.
    – Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
    – Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
    – Fixed coin journal not being accessible from inventory UI.

    OSX/Linux
    – Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

    SPECTATING
    – Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
    – Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.

    MAPS
    Cbble:
    -Added stairs up to B site platform, giving CTs additional options for defending the site
    -Updated trees with more accurate collision model
    -Fixed rendering error on wall hole model used near bombsite A
    -Fixed various bugs (Thanks csgobugtracker.com contributors!)
    -Improved visibility from underpass to A site

    Mirage:
    -Fixed pixelwalk in CT spawn
    -Fixed some small seethrough gaps in bombsite A
    -Fixed small seethrough gap from Short to Mid
    -Fixed grenadecollision on van in bombsite B
    -Van now plays proper surface sounds when walking on it
    -Stairs in palace and B apartments will now play correct surface sounds
    -Fixed potential rendering error on wall hole model used in CT sniper position
    -Fixed various bugs (Thanks csgobugtracker.com contributors!)

    Cache:
    -Minor bug fixes

    Nuke:
    – Added ladder to bombsite B target
    – Top of bombsite B target now opaque
    – Added short crate stack to CT outside
    – Misc clip fixes
    – Improved vcollide on plastic bins
    – Fixed spot at CT spawn where weapons could be lost

    Collision model update:
    -Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
    -Added more accurate collision model for barrels used in Overpass B site.
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