Team Fortress 2 Update Released Tonight -July 17, 2014

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  • Team Fortress 2 Update Released Tonight -July 17, 2014

    An update for Team Fortress 2 was rolled out tonight. It's got some new additions and fixes, including some important changes to the beta map of rd_asteroid and that new game mode.

    Changelog for TF2 for July 17, 2014

    - Fixed a client crash related to particle effects
    - Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
    - Fixed the Festive Sapper not having a skin for the Blu team
    - Added a new startup music track from Expiration Date
    - Added a Headset style for the Greased Lightning
    - Updated the Conga taunt to play sounds on the client instead of the server
    - Updated several materials to fix issues caused by mat_picmip
    - Updated the localization files

    Updated beta map pl_cactuscanyon
    - Redesign of the first half of stage 2. Blu team now pushes up the first hill
    - Removed the death pit in the first barn building of stage 1
    - Ammo increased in stage 2
    - Fixed Red building in the spawn room of stage 2

    Updated beta map rd_asteroid
    Mode changes
    - Power Cores and Reactor Cores now add their point value to a team's score over time
    - Reduced the rate at which points can be stolen from 15 per second to 10 per second
    - Robots now heal 5 health per second to nearby friendly players
    - The HUD has been reworked
    -- Inverted the layout to better represent the layout of the level
    -- Added progress bars to represent each team's score
    -- Potential point gains from stolen reactor cores are now visually represented on the score progress bars
    -- Thief icon now moves across the score board relative to the thief's position in the level
    -- Updated thief icon to represent both the color of the power core stolen and the color of the thief's team

    - Added new strings to the win panel that explain why the team won
    - Replaced the current "points being stolen" sound with a new sound
    - Added better collision hulls to robot models
    - Reworked robot skins to reduce similarity to the Ubercharged skin
    - Sentry guns no longer target Ubercharged robots

    Map changes
    - Layout has been adjusted with the overall goal of improving visibility of teammates
    - Removed spawn teleporter
    - Reduced map size by removing the front lobby and cave sections
    - Added terrain paths on the sides of the mid bridge
    - Increased width of the mid bridge
    - Removed doors that locked when A and B robots were active
    - Robots have been rearranged:
    -- A robots now roam the bridge above the water
    -- B robots now roam around the floor in front of the vault
    -- C robots now roam around the upper deck

    - Added more line of sight blockers to the water room to provide better cover during combat engagements
    - Reduced travel time for the water flanking route under the interior bridge
    - Added a drop down to enter the water room from the front door staging area
    - Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
    - Increased width of vault corridors
    - Reworked vent route that leads to the vault, no longer need to crouch jump on exit
    - Moved left spawn exit forward to reduce effectiveness of spawn camping
    - Added a resupply cabinet to the right side spawn exit
    - Re-positioned health and ammo pickup locations
    - Added ramp collision to stairs
    - Changed setup time from 60 seconds to 40 seconds
    - Changed power reactor max return time from 90 seconds to 60 seconds
    - Fixed gap in the death pit that allowed players to survive

    You know the drill by now.
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