Love and War Update for Team Fortress 2 Released

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  • Love and War Update for Team Fortress 2 Released

    I guess it was only a two day reveal for the Love and War update for Team Fortress 2. As such, the update is now out!
    Love & War Update
    - Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    - Partner Taunts can now be performed with the opposing team
    - Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
    -- Taunts are no longer equipped in the Action Slot
    -- Pressing the Taunt key in game now brings up the new Taunt Selection menu
    -- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

    Mann Co. Store
    - Added 15 new taunts and a taunt bundle
    - Added 5 new weapons and a weapon bundle
    - Added 44 new cosmetics and a cosmetic bundle
    - Added "Taunt" category into the store
    - Added Mann Co. Stockpile Crate Key
    - The "Hats" and "Misc" categories have been merged into "Cosmetics"

    Items
    - Added the Mann Co. Stockpile Crate to the droplist
    -- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    - Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    - Updated Mann Co. Crates to display which Unusual Series they can potentially output
    - Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    - Added crafting recipes for newly added weapons
    - Added Killstreak Kits to MvM for newly added weapons
    - Added OzFortress Season 11 tournament medals

    Weapon changes and updates
    - With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    - The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    - The Bushwacka can no longer randomly crit
    - All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    - All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    - Updated Loch-n-Load reload animation
    - Sentry bullets are now affected by damage falloff outside of sentry scan range
    - Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

    Misc Changes
    - Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    - Added a check to prevent achievement announcement spam
    - Converted several weapon models to use the c_models system
    - Updated the localization files

    Bug Fixes
    - Fixed an exploit where charging Demoman could turn more than allowed
    - Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    - Fixed The Director's Vision taunt not playing both variations for the Pyro
    - Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    - Fixed a bug that would sometimes cause items to unequip themselves
    - Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    - Fixed a regression with the trigger_gravity entity not correctly applying its settings
    - Fixed another exploit where Engineer buildings could build up a large amount of health
    - Fixed a server performance issue related to the item_teamflag entity
    - Fixed the itemtest command
    -- Fixed cosmetics shared between multiple classes not rendering correctly
    -- Updated the cosmetic item list to sort by name

    Map Fixes
    - Updated cp_granary
    -- Removed collision from lights and small props protruding from walls
    -- Fixed collision on fences
    -- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
    -- Fixed players shooting through gaps around forward spawn doors
    -- Fixed door protruding through roof on Red's forward spawn
    -- Fixed a collision bug that gave players access to the roof above Red's spawn door
    -- Prevented players from building inside spawn room doors
    -- Adjusted area portals to improve rendering and performance
    - Updated koth_harvest_final
    -- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
    -- Small performance increase through prop fade adjustments
    -- Players can no longer build inside spawn doors
    - Updated pl_upward
    -- Fixed physics debris triggering the payload cart’s finale explosion
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