Team Fortress 2 Update Released - April 1, 2014

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  • Team Fortress 2 Update Released - April 1, 2014

    Yes, this is a real update for Team Fortress 2. There's nothing terribly exciting here to make note of anyway.

    Changelog for Team Fortress 2 for April 1, 2014

    - Improved the Backpack UI
    -- Added page buttons for all pages
    -- Removed prev/next buttons
    -- Updated the drag/drop behavior to interact with the page buttons

    - Strange quality items can now be placed on the Steam Community Market
    - Added a "Show Untradable Items" checkbox to the recipe UI
    - Added the smoke effect to The Soldier's Stogie
    - Added the InfoShow 2014 community event medal
    - Added Crate #82 and Crate #83 to the drop list
    - Crate drop rates have been significantly lowered
    - Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
    - Virtual Reality mode
    -- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode

    - Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
    - Updated The Gunboats so they can be used in Medieval mode
    - Updated the Wrangler so Strange parts can be applied to it
    -- Strange parts only increment if a Wrangler-controlled Sentry does the scoring

    - Updated Chemistry Sets
    -- Started dropping Series 3 Chemistry Sets with an expiration date
    -- Retroactively added Series tags to older Chemistry Sets

    - Fixed a client crash related to killstreak effects
    - Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
    - Fixed hats not dropping into the world when players are killed
    - Fixed the Jarate effect not being displayed on some cosmetic items
    - Fixed framerate affecting player turn rate while using the Demoman's shield charge
    - Fixed flashlight shadows projected on players for Linux and Mac clients
    - Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
    - Fixed The Doe-Boy using incorrect team materials
    - Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
    - Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
    - Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
    - Fixed the Huntsman charge bar being misaligned
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