Team Fortress 2 Update Includes Weapon Changes, Quickplay Improvements, and More - February 7, 2014

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  • Team Fortress 2 Update Includes Weapon Changes, Quickplay Improvements, and More - February 7, 2014

    Another update for Team Fortress 2 started to roll out today. It's got weapon changes, balancing, fixes to the Quickplay feature, and more.

    Changelog for Team Fortress 2 for February 7, 2014

    Weapon Updates
    - The Shortstop
    -- Reduced extra knockback penalty from 80% to 40%
    - The Short Circuit
    -- Added Penalty - No longer gain metal from dispensers when active
    - The Cleaner's Carbine
    -- Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
    - Natascha
    -- Added Positive Attribute +50% extra ammo
    - The Reserve Shooter
    -- Increased clip size from 3 to 4
    -- Time to mini-crit airborne targets changed from 3 to 5
    - The Beggar's Bazooka
    -- Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
    - The Quick Fix
    -- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen

    Weapon Fixes
    - Fixed deflected projectiles not affecting Strange and Killstreak counts
    - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
    - Fixed the Spy's revolver using the incorrect reload sound
    - Fixed third-person Medi Gun beams appearing jittery
    - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
    - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character

    Community Updates
    - Added the Strongbox Key to the Mann Co. Store
    - Added 43 community-contributed items to the Strongbox Crate
    - Added the Tumblr Vs Reddit Participation Medal

    Mann vs. Machine
    - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    -- The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
    - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
    - Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
    - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
    - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
    - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended

    Quickplay
    - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
    - Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.

    Other Changes
    - Improved loading of item information panels to prevent hitches when cycling through backpack pages.
    -- Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
    - Fixed Australium items not using the correct images in the Steam Community Market
    - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
    - Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
    - Added the game server's SteamID to the output of the status command
    - Fixed the Killstreak counts not being accurately portrayed in the scoreboard
    - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
    - Fixed a UV/skinning problem on the level 1 sentry
    - Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
    - Fixed a client crash caused by trying to load an invalid URL
    - Fixed achievements getting stuck in a completed state and not being awarded to the player
    - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
    - Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
    - Fixed the upper-left backpack panel always being highlighted when equipping items
    - Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
    - Updated the equip_region for The Extra Layer
    - Updated the Blue team material for the Ambassador to be less red
    - Updated ctf_2fort
    -- Fixed a rendering bug on a silo prop in the skybox area for the Blue base

    • AndyBumpkin
      #1
      AndyBumpkin commented
      Editing a comment
      Ahh! Those strongbox keys! Been waiting for those! Got a bunch of these boxes. Now all I need to do is find some of these new keys on the cheap

      Also have to check out what the new items are...exciting stuff!
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