Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Valve Gives a Video Demonstration of the Steam Controller
Valve Gives a Video Demonstration of the Steam Controller
Valve is offering up gamers a quick look at a variety of games being played with the Steam Controller prototype. This is the same prototype design that will ship to the 300 lucky Steam users later this year.
Here's a quick look at some games being played with the prototype version of the Steam Controller -- the same version that we'll be shipping to 300 Steam users later this year. We'll post more demonstrations like this soon, including footage of some other game developers using the controller to play their own games.
More information can be found right here on TGN (as it's made public) or through the Steam Universe community page from the Steam Community.
Finally had some time to watch the video. Looks promising, though I wonder what the range limits are for the trackpads? They seem to have the same limitations as a laptop trackpad where you have to make multiple swipes in order to travel longer distances (which traditional mice would be able to reach in one swipe). One good example would be the Papers Please demo, where the problem is alleviated with a two mice system.
However, most games require keyboard inputs which would likely take up one trackpad, so I'm wondering how a controller user would fare against a keyboard/mouse user? I've played first-person shooters that require chasing an enemy down my sights (like say sniping a moving target that I failed to anticipate for), and that requires moving the mouse in large distances. From what I'm seeing (especially in the Civ 5 demo), I would need several swipes to do so, which makes twitch gaming a bit more difficult (though easier compared to thumbstick controlling). But again, I don't know for sure until they announce what the range limits are.
Also wondering what the battery life of the control would be when it becomes developed enough to go wireless? Relying on force feedback at all times to know where the buttons are seems like a good way to drain batteries and decrease the life expectancy of the controller through increased wear and tear.
Would be cool to see this design win the next Emmy award by The National Academy of Television Arts & Sciences though.
Hi everyone! We are happy to share that Days of Play sale is back this year and it features discounts on PlayStation 5 consoles, PS VR2, DualSense and...
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
However, most games require keyboard inputs which would likely take up one trackpad, so I'm wondering how a controller user would fare against a keyboard/mouse user? I've played first-person shooters that require chasing an enemy down my sights (like say sniping a moving target that I failed to anticipate for), and that requires moving the mouse in large distances. From what I'm seeing (especially in the Civ 5 demo), I would need several swipes to do so, which makes twitch gaming a bit more difficult (though easier compared to thumbstick controlling). But again, I don't know for sure until they announce what the range limits are.
Also wondering what the battery life of the control would be when it becomes developed enough to go wireless? Relying on force feedback at all times to know where the buttons are seems like a good way to drain batteries and decrease the life expectancy of the controller through increased wear and tear.
Would be cool to see this design win the next Emmy award by The National Academy of Television Arts & Sciences though.