Digital Foundry has delivered in spades again tonight with their in-depth analysis of Battlefield 4 visual fidelity and performance between the Xbox One, PlayStation 4, and the PC. They do stress that both console versions are being run on development kits and are still in development.

Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

The short of it is from this article is that amongst the consoles, the PlayStation 4 delivers a higher resolution picture and near constant 60 fps during 64-player multiplayer matches. They were unable to compare this to the Xbox One's performance under similar conditions. In single-player performance, the game mostly ran at 60 fps on both platforms with some dips into the 50 fps range and one noticeable dip into the 30s for one scene with the PS4 being able to recover more quickly from these drops than the Xbone.

Of course, the PC version beat out both next-gen offerings both in terms of performance and visual quality.

There are more videos and some very detailed screenshot comparison tools at Digital Foundry that you should really see for yourself.