The third and final act of Destiny 2: Heresy is now available. This update brings new story content, new Artifact mods, new and updated encounters in the Nether and Court of Blades, and the return of the Sunless Cell strike from Destiny 1.
Today's release of Act 3 also comes with new updates for the Barrow-Dyad SMG. This Exotic weapon now has two additional catalysts. Players are also now able to pick up its fifth and final intrinsic ability. Bungie notes that those who complete the Derealize Mission and earn the "Chosen Path" Triumph by 9:59 am PT May 6th will unlock the ability to purchase a physical replica of the Barrow-Dyad.
Also of note is that there is some Destiny 2 content now available now in both Sea of Thieves and Brawlhalla. The Sea of Thieves content allows players to have Guardian themed ships and other cosmetics. The Brawlhalla content includes playable Guardian classes along with some classic armor and weapons like Ace of Spades.
Bungie also says that a Rite of the Nine event is coming soon for all players. This event will offer unique dungeon challenges that will offer "refreshed dungeon weapons with a distinctive Nine-themed design." Also coming soon is the new vehicle-based PvP mode, Heavy Metal, that allows players to use Brigs and Drakes. In a weird way, this vehicle-based PvP mode is a throwback to Destiny 1's Combined Arms mode, which featured vehicles in some of its larger PvP maps. That mode was eventually removed from the game later in Destiny 1's life.
Title update 8.2.5.3 was also released for Destiny 2 today. That full changelog is below.
Destiny 2 Update 8.2.5.3 changelog
Activities
Seasonal
Court of Blades
Game Modes
Gameplay and Investment
Weapons
Archetypes
Activities
Seasonal
Court of Blades
- Fixed a potential soft-lock that could occur when defeating Shards of Hesrak too quickly after they appear.
- Removed Dire Taken Captains from the randomized fodder selection due to their excessive burst damage on Expert difficulty.
- See you never.
Game Modes
- Lockdown
- Fixed an issue where the winning team could instantly win by allowing the losing team to capture all the zones.
Gameplay and Investment
Weapons
Archetypes
- Pulse Rifles
- Redrix's Estoc: Reduced stats to bring it down a notch.
- Range - 54 to 46.
- Handling - 74 to 69.
- Aim Assist - 82 to 80.
- Redrix's Estoc: Reduced stats to bring it down a notch.
- Machine Guns
- General
- Decreased the amount gained from Heavy Ammo crates in PvP.
- When magazine size has 80 or less, should get 22 bullets.
- Decreased the amount gained from Heavy Ammo crates in PvP.
- General
- Auto Rifles
- Support Frame
- Fixed hit detection against damageable non-combatants, such as the urns in the Nether.
- Support Frame
- Rocket Assisted Sidearms
- Fixed an issue where detonations ignored certain object types, such as ammo.
- Shoot to loot will now work properly on them.
- Fixed an issue where detonations ignored certain object types, such as ammo.
- Thorn
- Fixed an issue where the Soul Devourer buff appeared onscreen while the weapon was stowed.
- Microcosm
- Fixed an issue where Microcosm could not stun Overload champions when the Overload Trace Rifle artifact perk was active.
- Willing Vesel Origin Trait
- Fixed the "Willing Vessel" origin trait not gaining stacks when Support Frame Autos restore health to allies.
- Lone Wolf
- Aim Assist when near allies decreased from 10 to 5.
- Aim Assist when away from allies decreased from 20 to 10.
- Airborne Effectiveness when near allies increased from 10 to 15.
- Airborne Effectiveness when away from allies increased from 20 to 30.
- Closing Time
- All bonuses reduced by 50% on Special weapons.
- Primary and Heavy weapons retain the original effect.
- Power of Ambition
- Fixed an issue that allowed Swords with the Power of Ambition mod and the Relentless Strikes perk together to gain infinite ammo.


